18-10-2024, 07:15 PM
On the current version of Obi(7.0.3), if there is more than one piece of skinned cloth underneath a solver, all the cloths will be messed up.
Only when one skinned cloth is enable will get the good results.
It happens on both compute (gpu) and burst (cpu), but the burst (cpu) results are less chaos.
Normal cloth and fluids work fine.I tested on unity 2022,2023 and unity 6000 and got the same results,
I retry Obi 6 on a old project with same thing and multiple Skinned Cloth work fine.
Please tell me how to fix it?
Only when one skinned cloth is enable will get the good results.
It happens on both compute (gpu) and burst (cpu), but the burst (cpu) results are less chaos.
Normal cloth and fluids work fine.I tested on unity 2022,2023 and unity 6000 and got the same results,
I retry Obi 6 on a old project with same thing and multiple Skinned Cloth work fine.
Please tell me how to fix it?