16-10-2024, 02:13 PM
(16-10-2024, 02:00 PM)josemendez Wrote: This doesn't mean much. When you pull the cloth towards the fire, fire particles cover a larger portion of the screen. As you pull the cloth away, it occludes part of the fire. In other words: there's more fire rendered when the cloth is over the fire.
There's a very simple test you can do: disable the ObiCollider component in the frier's box collider. Does the fps drop still happen? If it doesn't, it does have something to do with physics. If it still happens, physics don't play any role in it.
Yes when collider is disabled then framerate does not drop, if i throw the cloth on the floor (there is collider on the floor as well) and then look at fire then frame rate still drops because cloth is in contact with floor collider.
I'm also very confused it seems like Obi Physics is stable in profiler but as soon as Obi cloth collides with any collider the frame rate drops and profiler shows rendering spike.