17-07-2020, 08:15 PM
I'm having trouble with de stretch of a rope using Obi Rope. I have a vertical rope with the upper point fixed (using Obi particle attachment with the target being the rope itself). Then I have attached a cube (rigid body) at the bottom using the same particle attachment component.
When I play the simulation, the cube just falls to the infinite and the rope keeps stretching. I have no idea how to solve it.
I tried using a another cube as a "platform" to make a collision with the first cube and stop it from falling and that seems to work just fine, but as soon as i lower the platform the rope starts stretching again.
I tried to add more substeps to the Obi solver, to reduce the time step of the project settings and to increase the iterations of the distance constraints.
I'm a beginer with unity so maybe i'm missing sth basic and important there.
When I play the simulation, the cube just falls to the infinite and the rope keeps stretching. I have no idea how to solve it.
I tried using a another cube as a "platform" to make a collision with the first cube and stop it from falling and that seems to work just fine, but as soon as i lower the platform the rope starts stretching again.
I tried to add more substeps to the Obi solver, to reduce the time step of the project settings and to increase the iterations of the distance constraints.
I'm a beginer with unity so maybe i'm missing sth basic and important there.