Hi!
(sorry for bad english, french inside....)
I have two problems.
I have tried several times and each time I have the same behavior. So I started from scratch to have a clean example.
For the test case, I took the FluidViscosity sample without any modification except on the Emitter replacing the shader by Obi/URP/Particles since I am in URP (in fact this change nothing...)
On the installation side, everything has been added (burst & co). Nothing more (new project).
version
Obi fluid : 6.4
Unity: 2019.4.31f1
Two problems:
1) annoying but minor.
In the editor, in execution, I have side by side the display of the scene and the display of the game. Depending on the position of the display on the stage side, the fluid is not displayed on the game side. At first I thought it was zooming, moving away the fluid was displayed on the game side, but after several manipulations it actually depends on the display of the plane that serves as the ground! See images cas1_[1/2/3]: I just have to turn the display to see the ground from below and the display becomes ok on the game side. The hidden area on the game side seems to correspond exactly to the display area on the floor on the stage side. If i just desactivate the mesh renderer of "TestEnvironnement" the fluid is ok in game side...
2) much more annoying
I make a windows build and run the executable.
The fluid is not displayed at all!
Is there anything special to configure on the build/player setting side?
(NB : no problem with unity particle)
I add in PJ the rendering configuration.
Thank you.
(sorry for bad english, french inside....)
I have two problems.
I have tried several times and each time I have the same behavior. So I started from scratch to have a clean example.
For the test case, I took the FluidViscosity sample without any modification except on the Emitter replacing the shader by Obi/URP/Particles since I am in URP (in fact this change nothing...)
On the installation side, everything has been added (burst & co). Nothing more (new project).
version
Obi fluid : 6.4
Unity: 2019.4.31f1
Two problems:
1) annoying but minor.
In the editor, in execution, I have side by side the display of the scene and the display of the game. Depending on the position of the display on the stage side, the fluid is not displayed on the game side. At first I thought it was zooming, moving away the fluid was displayed on the game side, but after several manipulations it actually depends on the display of the plane that serves as the ground! See images cas1_[1/2/3]: I just have to turn the display to see the ground from below and the display becomes ok on the game side. The hidden area on the game side seems to correspond exactly to the display area on the floor on the stage side. If i just desactivate the mesh renderer of "TestEnvironnement" the fluid is ok in game side...
2) much more annoying
I make a windows build and run the executable.
The fluid is not displayed at all!
Is there anything special to configure on the build/player setting side?
(NB : no problem with unity particle)
I add in PJ the rendering configuration.
Thank you.