Search Forums

(Advanced Search)

Latest Threads
Cloth has stretchy behavi...
Forum: Obi Cloth
Last Post: Andreia Mendes
24-07-2025, 03:15 PM
» Replies: 16
» Views: 464
Rope ignoring colliders o...
Forum: Obi Rope
Last Post: josemendez
24-07-2025, 07:03 AM
» Replies: 1
» Views: 101
Ladder made by Ropes (Rat...
Forum: Obi Rope
Last Post: josemendez
23-07-2025, 01:43 PM
» Replies: 5
» Views: 252
can you remove particles ...
Forum: Obi Softbody
Last Post: josemendez
22-07-2025, 02:19 PM
» Replies: 1
» Views: 154
ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 514
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 718
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,505
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 423
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 487
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,378

 
  Path following with constant move speed
Posted by: bblbz - 30-11-2022, 03:23 PM - Forum: Obi Rope - Replies (1)

Hi,
I'm using suggested mu technique to move an object along the obi rope. However, sometimes the values that i get from the sections(ObiPathFrame) are far away from each other.  This makes the movement inconsistent. The decimation and smoothing values in the inspector are 0. Increase these values make things worse. You can see the rope and values i get from sections and mu values as circles in the attachments. Is there any other techniques to move an object along the rope with constant speed? 

Thank you.



Attached Files Thumbnail(s)
       
Print this item

  Getting Rope Orientation
Posted by: rohit_dhak - 30-11-2022, 12:09 PM - Forum: Obi Rope - Replies (3)

Hello,

So I have a scene with 4 ropes attached to a body as shown in the image ("scene.png").
   

When I move one rope to get the attached object on the sides, all the ropes do move, however their orientation stays the same as at the start, see image ("rope_orientation.png").
   

I would like to get/change the orientation of the rope co-ordinate system so that it matches the rope direction.

I want this to resolve the issue of rope slipping through pulley ("pulley_orientation.png").
   

The idea is to change/match the pulley orientation same as the rope orientation.

Anyone have any idea on how to achieve this?

Thank You.

Kind Regards.

Print this item

Pregunta Roll rope/chain around object
Posted by: Samadhi - 29-11-2022, 08:58 PM - Forum: Obi Rope - Replies (1)

Hello, everyone!

I wanted to do a chain that rolls around a tube/pipe but I'm having a hard time thinking how to achieve it.

So far I have set a chain. One end is attached to a fixed point and the other end is attached to a point that rolls around the tube.

The tube has an obi collider and the chain reacts to it. It actually wraps itself around the tube but it sometimes stutters or just jumps randomly. Do you have any idea why that might be?
Like so:


Also, for explaining purposes I removed two blocks in the vide above. Those blocks are meant to prevent the chain from just sliding out of the tube. But when they are there, the chain has a hard time trying to do a second "layer" and, instead, jumps randomly as it collides with itself.

It seems that removing ant gravity makes it less "jittery" but I need the chain to have gravity.

And for an extra, when the chain does stay rolled around the tube, it seems to be a small gap between them. Is there a way to reduce it?

Some extra information, my obi rope version is 6.5, my unity version is 2021.3.8f1, and the solver in charge of the chain only has the constraints of distance, particle collision / queries, collision, and chain active with 8 sequential iterations (except chain which only has a 3) and the default relaxation of 1.

Thanks in advance.


As a reference, the point that circles around the tube, does so through animation like this:

Print this item

  Change Rod length from script
Posted by: azazdeaz - 29-11-2022, 06:58 PM - Forum: Obi Rope - Replies (2)

Is it possible to change the length of a Rod at runtime, like we can change the length of a Rope with ObiRopeCursor? http://obi.virtualmethodstudio.com/manua...ursor.html

Print this item

  Create rope attachment points on gameobject
Posted by: vedders - 29-11-2022, 03:13 PM - Forum: Obi Rope - Replies (1)

Hi all,

I'm new here so go easy.

My plan is to use Obi Rope to string together lobster fishing pots and have them fall off the back of a fishing boat.

In Unity I would create a prefab of the lobster pot and have an empty gameobject as my connection point to make connecting the rope system to each one easier and hopefully automated. 

Something like this Gran sonrisa :
┬---------------------------------
☐                               

From what I understand, with my 1 hour of playing with it, is the rope connects to an object by its location instead of pointing it to an object and have it automatically join to it.

Is my understanding correct?
Can it be made to work like described above with it automatically connecting to an object I tell it to rather than manually positioning the rope for each connection?

Finally, is this the best approach or will one of your other products, such as Filo be a better option?

Thanks in advance
Vedders

Print this item

  Obi Rope path tracking
Posted by: RuralSculpture - 29-11-2022, 09:34 AM - Forum: Obi Rope - Replies (4)

I want to follow the path of the rope and move the characters, how can I do that?
Can we detect rope positions step by step?

[Image: JaZhKx.png]

Print this item

  rigidbody inside softbody sphere?
Posted by: Milionario - 29-11-2022, 12:16 AM - Forum: Obi Softbody - Replies (14)

Can an obi softbody sphere hold rigidbodies inside it, and react accordingly to forces applied by these same objects?

Print this item

  Fluid Renderer script
Posted by: kebab_traume - 28-11-2022, 03:21 PM - Forum: Obi Fluid - Replies (1)

Hello again! Thank you guys for your answers, need a little bit more help. 
We have obi fluid renderer feature with some renderer parameters such as blending, refraction etc. We also do have those parameters in Obi Fluid Renderer script. I have emitter with Obi Fluid renderer script on it with particle renderer assigned to respective window, but changing parameters here doesn't affect the fluid. Changing global parameters (renderer feature) - does. Where did I go wrong? And how to affect fluid with Obi fluid renderer parameters? Need to have two liquids with different blending params
       

Print this item

  How to attach rigidbody + collider to rope's end and have it not rotate freely
Posted by: Milionario - 25-11-2022, 02:53 PM - Forum: Obi Rope - Replies (3)

https://gyazo.com/7c9433194bf9dece501a74a62e9061fc

See this gif, see how the capsule rotates on its own, I want both the rope and the capsule affect eachother's rotations, so I think the correct way to say this is that I would expect the capsule to look at where that point in the rope is looking?

Also, i have a grabbing system that requires colliders and rigidbodies, so the player can grab physics objects on the scene, is it possible to make the entire rope be grabbable and interactable with 2 way coupling?

Print this item

  URP Fluid renderring in FluidMixing scene
Posted by: kebab_traume - 25-11-2022, 09:07 AM - Forum: Obi Fluid - Replies (9)

Hi! Have a question. I have tried to apply urp fluid shader to simple fluid example and it worked. Made the same with mixing fluids scene from default examples - see nothing. Particles shader work without problems. So here're two questions - what I did wrong and how to mix two transparent white fluids to have opaque white as the result of mixing? Thank you!

Print this item