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can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 253
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 980
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 319
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 190
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,888
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Fluid Render Material Modification |
Posted by: x-lab - 11-10-2017, 03:16 PM - Forum: Obi Fluid
- Replies (11)
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Hello,
I recently purchased all Obi solutions, and out of the Box, only few example Scenes were working as shown in the video.
But anyway, after reading some documentation I was able to enable particle rendering. However, right now I was hoping to see and use fluids with the same textures seen in the videos (semitransparent glossy fluids).
I already red the Documentation regarding Obi Fluid Renderer.
But so far only particles show up.
I already tried modifying the Color Material and Fluid Material in the Obi Fluid Renderer, but so far it's doing nothing.
Am I missing something here?
Before I leave a review, I trust you could help me out achieving what I bought your product for, please?
Thank you,
X-lab
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Android Stability Issues |
Posted by: mimarilker - 11-10-2017, 08:23 AM - Forum: Obi Fluid
- Replies (3)
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Fluid solid interaction is not performed on Android, particle ignores the geometry. The first line of particles get attached each-other instantly. I get jittering and strange results during simulation, so do you have any solution for that? Btw, the same app in any iphone device work flawless without any failure.
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Particles in cloth get stuck in collider |
Posted by: interwound - 11-10-2017, 02:56 AM - Forum: Obi Cloth
- Replies (3)
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I'm resetting the cloth every x frame with:
Code: //On start
cloth.PullDataFromSolver(ParticleData.POSITIONS | ParticleData.VELOCITIES)
//On reset
cloth.PushDataToSolver(ParticleData.POSITIONS | ParticleData.VELOCITIES)
What I'm seeing is when trying to pull the cloth with a handle after reset a particle has a very large mass (19200). Doesn't happen every time but enough.
Included some potentially relevant screenshots.
Thanks for the help!
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Compound colliders in 3.2 |
Posted by: CageyKG - 09-10-2017, 11:54 PM - Forum: Obi Rope
- Replies (1)
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Hi,
Looking at the documentation, it appears that prior to ObiRope 3.2, an ObiColliderGroup was used to specify colliders considered for the simulation, but now the ObiCollider component is added to specific objects instead. This does seem easier, but I'm running into problems setting up objects in my scene that have multiple colliders on them. If I attach an ObiCollider to, say, a desk that has 3 box colliders to represent its shape (a top and two sides), the ObiCollider seems to pick just one to represent as its physics source. Adding multiple ObiColliders doesn't seem to have the desired effect, either. How do I go about having an object represented by multiple colliders fully interact with the rope simulation without having to split it into multiple sub-objects or having to manually script the instantiation/assignment of ObiColliders to each collider component?
Thanks in advance!
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OBI Rope and VR |
Posted by: TSREI - 09-10-2017, 05:42 PM - Forum: Obi Rope
- Replies (1)
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I am trying to use OBI Rope in a VR environment but when I have multiple ropes in a view it tends to eat up the FPS pretty bad and makes it hard to keep the FPS above 90. With out the ropes active I can get up to 120fps but as soon as I add in 1 rope it goes down to about 95 FPS and each added rope continues to lower the FPS. I have about 10 ropes in the view total and when they are all active the frames will drop to 60-70 FPS. Any ideas on what I can do to improve the performance to not make the frames tank so much?
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Pin Constraint Parameters are ignored on Android |
Posted by: Acacus - 09-10-2017, 11:55 AM - Forum: Obi Rope
- Replies (2)
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Hello,
I'm building a game for iOS and Android and I'm trying to integrate Obi Rope with it.
The progress was just great in the Editor but once I deployed a simple test to the Android device I noticed that all the Pin Constraints are being ignored when the scene started. I thought that there might be something wrong in my configuration so I went back and deployed the FreghtLift scene which is included in the Sample_Scenes (without any changes). But I also got the same result when I run it on the Android device. I've checked the value of ObiSolver.pinConstraintParameters.enabled at runtime on the device and it was true.
Please check out this recorded video for FreghtLift scene. The video shows how the platform falls immediately once the scene starts running on the Android device.
FreghtLiftScene_PinConstraintIssue_Android
Any idea what is going on? is there any special configuration that I need to take it into my consideration before I deploy the game to Android or iOS device?
Many thanks,
Acacus
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obi cloth passes through the mesh collider |
Posted by: unityfrtech - 07-10-2017, 06:12 AM - Forum: Obi Cloth
- Replies (3)
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Hello,
I am trying to drape the clothes on to the human mesh. Mesh collider and obi collider is added to the human body. obi cloth component is added to the garment. But the clothes has a minor collision and just passes through the body. Please refer the attachment if needed.
Thanks
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Pinch cloth two colliders |
Posted by: interwound - 07-10-2017, 04:21 AM - Forum: Obi Cloth
- Replies (3)
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Hi guys, looking to know how I should approach "pinching" cloth by two cube colliders coming together in a pinching motion. Tried jacking up the stickiness and friction but it stills slides out between the cubes.
Cheers
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