Search Forums

(Advanced Search)

Latest Threads
How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
Yesterday, 11:29 AM
» Replies: 2
» Views: 65
Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 09:52 AM
» Replies: 13
» Views: 756
How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 166
Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 228
Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 678
Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 223
Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 129
Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 4,145
Obi 7 Model Scaling
Forum: Obi Cloth
Last Post: alkis
19-06-2025, 02:37 PM
» Replies: 2
» Views: 243
Obi Softbody instability?
Forum: Obi Softbody
Last Post: Aroosh
18-06-2025, 06:35 PM
» Replies: 0
» Views: 127

 
  Android Performance Issue (Due to lots of particles)
Posted by: Tuna.Y - 27-11-2018, 08:04 PM - Forum: Obi Fluid - Replies (8)

Hi,

I am working on a project for a while and it's almost done. I was making test on my Samsung Galaxy Note 8 mobile phone and FPS was dropping a bit when I use 3500 particles in the scene. It wasn't a big deal until I tested on a slower phone...

I have tested the game on an HTC One M7. FPS was dropping around 0.5 when there are 3500 particles in the screen. Which makes game almost freeze and even closing the application is getting harder.

So, my question is: Is it possible to make particles bigger?

I'm using 1x scale 3500 particles now. Is it possible to make it 10x scale with 350 particles?

That's my only obstacle before releasing my game. I would be glad if we can figure it out.

(I'm using Simple2DFluid for better performance)

Print this item

  Mesh get's distorted when "Simulate when invisible is checked"
Posted by: octavr - 27-11-2018, 06:03 PM - Forum: Obi Cloth - Replies (3)

Hello,
When "Simulate when invisible" is checked and i'm moving around the camera or I'm in vr the mesh starts to get very noisy. What can be the problem? it's working fine when this option is not checked. Thanks

[Image: 9spmp2R.png?1]

Print this item

  ObiCloth - Possible to Collide with Unity Particles (Shuriken)?
Posted by: threeguys - 27-11-2018, 06:21 AM - Forum: Obi Cloth - Replies (2)

Wondering if I can make ObiCloth collide with Unity Particles.

Thanks!

Print this item

  Newbie with a question or 2
Posted by: gadgetkk - 27-11-2018, 05:01 AM - Forum: Obi Fluid - Replies (2)

Hi everyone,

Just bought Obi Fluid and playing around with it following the basic youtube video and the FAQs page and have a couple of questions...
1. Is the most recent how to video the one from October 2017 or is there a newer one? That video's menu's and components are not the same as i see in my version.
2. My game is going to be a 2D game, i do not see how to setup collisions with a 2D object (a cube for my playing around to learn it). If the object has a 3D collider then the particles collide just fine, but if i change the object to have a 2D box collider the particles go straight through. Ideas?

Thanks in advance.

Print this item

  Obi Rope 4.0
Posted by: xpXdx - 23-11-2018, 11:18 AM - Forum: Obi Rope - Replies (3)

Hi Obi Team,

I saw the video on YouTube for obi rope 4.0 coming in a few weeks, just wondering it will be released soon?

I require the rods feature for a project.

Thanks

Print this item

  NullReferenceException - Prefab related?
Posted by: p3gamer - 23-11-2018, 08:50 AM - Forum: Obi Fluid - Replies (1)

Hello,

I have a prefab that contains an emitter, emitter shapes, a solver, and 2d sprites. I noticed that particles were rendering from an emitter shape that I had marked inactive. I also unchecked all emitter shapes and the particles still rendered. I then started to remove emitter shapes (which makes prefab no longer a prefab instance). Now when I am in game mode I get the following errors even though I still have a solver, emitter, emitter shapes.

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiEmitter.OnSolverStepBegin () (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:403)
Obi.ObiSolver.SimulateStep (Single stepTime) (at Assets/Obi/Scripts/Solver/ObiSolver.cs:545)
Obi.ObiSolver.FixedUpdate () (at Assets/Obi/Scripts/Solver/ObiSolver.cs:745)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiEmitter.UpdateEmitterDistribution () (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:258)
Obi.ObiEmitter.RemoveShape (Obi.ObiEmitterShape shape) (at Assets/Obi/Scripts/Actors/ObiEmitter.cs:154)
Obi.ObiEmitterShape.OnDisable () (at Assets/Obi/Scripts/Emitter/ObiEmitterShape.cs:76)


UPDATE:

I am able to reproduce the error. First I notice that when I uncheck the ObiEmitterShape from the emitter, it still renders the fluid (SimplefluidRenderer). Since I have an object that requires multiple emitterShapes, I created child objects under the single emitter so that I can move them around, etc. When I remove the ObiEmitterShape component from the single emitter object, that's when I get those NullReferenceException errors. To avoid this, should I create multiple emitters and add a single ObiEmitterShape component to them (1 to 1 setup) instead of having one emitter with multiple child objects that have the ObiEmitterShape component attached to them?

Print this item

Triste Deformed cloths when starting simulation
Posted by: alexvent10 - 22-11-2018, 10:30 PM - Forum: Obi Cloth - Replies (2)

Everytime i start a simulation all my cloths look like this, is this a bug or am i doing anything wrong?

Print this item

  How to Render a Fluid behind a 2D object
Posted by: p3gamer - 22-11-2018, 06:10 PM - Forum: Obi Fluid - No Replies

I am trying to fill a glass container (2D) and also have a label that sits in front of the fluid (ie. soda bottle with a label). The issue is that the fluid is being rendered over the label even when I move the label closer to the camera (ie. change z position). I am using sprite renderer objects with sorting layers (ie. 1 = bottle, 2 = label), if that helps.


UPDATE:

I had to adjust the main camera's clipping planes which seemed to work.

Print this item

  Console support
Posted by: gfguny - 22-11-2018, 10:30 AM - Forum: Obi Cloth - No Replies

Hello,

we would like to use Obi Cloth plugin for our project and we want to ask about console support (specifically: PS4 and Xbox One). We know that currently consoles are not supported, so instead we'd like to know if possible console support release will be in the near future.

If not, would it be possible for us to add console support ourselves?

Print this item

  Max Particles Limit
Posted by: p3gamer - 21-11-2018, 06:28 PM - Forum: Obi Fluid - Replies (1)

Is there a maximum number of particles a scene can handle?

Is there a maximum number of particles one solver can handle?

Are these limits platform dependent? (ie. mobile vs desktop)?

I want to make sure that I am well below these limits.

Thank you.

Print this item