| Latest Threads |
Water Tunneling Through M...
Forum: Obi Fluid
Last Post: josemendez
44 minutes ago
» Replies: 1
» Views: 18
|
ECS Physics/Graphics Supp...
Forum: General
Last Post: josemendez
2 hours ago
» Replies: 21
» Views: 1,740
|
Oculus and Softbodies
Forum: Obi Softbody
Last Post: josemendez
Yesterday, 01:01 PM
» Replies: 3
» Views: 90
|
Issues with closed loops
Forum: Obi Rope
Last Post: N_U_P
17-05-2026, 07:22 AM
» Replies: 8
» Views: 794
|
Editor Customizable Categ...
Forum: General
Last Post: Jawsarn
15-05-2026, 08:13 PM
» Replies: 3
» Views: 4,949
|
Extending Grappling Hook ...
Forum: Obi Rope
Last Post: docgonzzo
15-05-2026, 03:03 AM
» Replies: 5
» Views: 510
|
Triggers and raycasting S...
Forum: General
Last Post: Qriva0
08-05-2026, 04:20 PM
» Replies: 0
» Views: 112
|
How to make better rope e...
Forum: Obi Rope
Last Post: Mediafarm
05-05-2026, 09:59 AM
» Replies: 2
» Views: 383
|
Artifacts on simulated cl...
Forum: Obi Cloth
Last Post: CptnFabulous
04-05-2026, 09:51 AM
» Replies: 2
» Views: 363
|
ObiFluidRendererFeature c...
Forum: General
Last Post: josemendez
04-05-2026, 08:31 AM
» Replies: 2
» Views: 332
|
|
|
| Rope Disable/Enable |
|
Posted by: ptrick - 08-09-2017, 05:53 PM - Forum: Obi Rope
- Replies (7)
|
 |
Hello there, so we're running into an issue as well when disabling the ObiRope component and enabling it.
This is very easy to recreate and doesn't require any custom code
1. Create a plane and add an Obi Collider to it
2. Create a rope (you can use the rope prebuilt menu)
3. Position the rope above the plane
4. Pin one of the ropes ends so that the rope will hang down onto the plane
5. Press play and wait until the rope is draped against the plane
6. Disable the rope
7. Re-enable the rope - you will see that the rope falls through the collider and gets stuck inside the plane
This isn't mission critical for us yet, but we are disabling ropes as a performance optimization so we will need a fix to this issue eventually. Thanks!
|
|
|
| 3.2 Error on importing Asset |
|
Posted by: tbookout - 08-09-2017, 05:29 AM - Forum: Obi Rope
- Replies (1)
|
 |
In Editor Settings I have "Asset Serialization" set to 'Force Text'.
After deleting ObiRope 3.1 and importing 3.2, I get the error message: "Binary to YAML conversion: type unsigned int is unsupported"
Workaround was before upgrading, switch Asset Serialization to 'Mixed Mode'.
Then return to 'Force Text' after import.
*EDIT* Forgot to mention I am using Unity 5.6.3.
|
|
|
| Changing rope length |
|
Posted by: devPuppy - 07-09-2017, 05:44 PM - Forum: Obi Rope
- Replies (2)
|
 |
I feel like I'm missing something simple and obvious but cannot find the information I need.
How do you change the length of the rope in the Unity Editor? The crane example scene does so programmatically but I would like to change the length of my rope permanently in Unity.
Thanks!!
|
|
|
| "Edit Particles" NullReferenceException |
|
Posted by: RoryMakarov - 05-09-2017, 12:11 PM - Forum: Obi Rope
- Replies (4)
|
 |
I am getting the following error when clicking "Edit Particles"
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiPinConstraints.OnDrawGizmosSelected () (at Assets/Obi/Scripts/Constraints/ObiPinConstraints.cs:52)
UnityEngine.GUIUtility rocessEvent(Int32, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiParticleActorEditor.DrawParticles () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:332)
Obi.ObiParticleActorEditor.DrawActorInfo () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:598)
Obi.ObiParticleActorEditor.OnSceneGUI () (at Assets/Obi/Editor/ObiParticleActorEditor.cs:262)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2408)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1737)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1569)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
|
|
|
| vertical stacking of fluids of different density |
|
Posted by: shapevoid - 01-09-2017, 01:21 PM - Forum: Obi Fluid
- Replies (1)
|
 |
Hello,
Im looking for a solution to be able to vertically stack liquids of different density, obviously this is slightly removed from reality as most liquids would just mix, however what I want to do is add layers of different liquids in a tube. Can I exaggerate the properties of the particles to ensure that some liquids (eg milk) will have a greater density than others (eg honey), therefore allowing me to stack them vertically?
Cheers
|
|
|
|