Search Forums

(Advanced Search)

Latest Threads
Stretching verts uniforml...
Forum: Obi Softbody
Last Post: Aroosh
Yesterday, 05:32 AM
» Replies: 0
» Views: 76
Scripting rod forces
Forum: Obi Rope
Last Post: chenji
11-09-2025, 01:15 PM
» Replies: 25
» Views: 2,785
Burst error causing crash...
Forum: Obi Rope
Last Post: josemendez
10-09-2025, 07:03 AM
» Replies: 1
» Views: 194
Controlling speed of emit...
Forum: Obi Fluid
Last Post: josemendez
06-09-2025, 06:29 AM
» Replies: 1
» Views: 446
Looks nice on editor but ...
Forum: Obi Fluid
Last Post: josemendez
04-09-2025, 07:20 AM
» Replies: 3
» Views: 696
How to Shorten or Scale t...
Forum: Obi Rope
Last Post: josemendez
02-09-2025, 09:53 AM
» Replies: 5
» Views: 785
The Limitation of Using O...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 10:30 PM
» Replies: 1
» Views: 523
Bug Where a Straight Segm...
Forum: Obi Rope
Last Post: josemendez
01-09-2025, 08:46 PM
» Replies: 1
» Views: 496
Having an issue with obi ...
Forum: Obi Rope
Last Post: Ben_bionic
29-08-2025, 04:23 PM
» Replies: 4
» Views: 994
Non-uniform particle dist...
Forum: Obi Rope
Last Post: chenji
29-08-2025, 09:05 AM
» Replies: 4
» Views: 841

 
Información Collider Layer?
Posted by: JhonatasFarias - 04-03-2021, 04:13 AM - Forum: Obi Rope - Replies (2)

Hi, in a nutshell, I need specific colliders to repel only ropes, not cloths.

I'm already using surface collisions in my ropes but I have several thin colliders around my scene (furnitures with drawers and doors) and it's very easy to happen intersections, I placed big cube colliders involving the furnitures but I also use obi cloth and I noticed physics layer doenst make diference. I mean, for instance, my cloths can be inside drawers so each wooden side has colliders, but I dont want/need rope (in this case they are power cables) inside the drawers so I have big colliders around the entire drawer and furniture to avoid the penetration of the rope particles, but it seems physics layer doesnt make diference so those big colliders spit out the cloths models...

Since phase setting for the collision wont work in this situation what could I do?]

tks in advice.

Print this item

  Obi cloth for VR grab
Posted by: Narmeen - 03-03-2021, 08:39 PM - Forum: Obi Cloth - Replies (4)

Hello 

How can I grab obi cloth in VR for the oculus quest integration?

any advice please

Print this item

  Merging Cloth and Softbody Obi error
Posted by: fluidman84 - 03-03-2021, 07:43 PM - Forum: Obi Softbody - Replies (2)

I am attempting to introduce the ObiSoftbody components into a project that contains Obi Cloth. I've updated both packages to the current (6.0.1) versions, but for some reason still receiving an error.  

Code:
Assets\Obi\Scripts\Softbody\Actors\ObiSoftbody.cs(27,30): error CS0115: 'ObiSoftbody.surfaceCollisions': no suitable method found to override

I've updated the ObiActor script in Obi\Scripts\Common\Actors as I thought that contains surfaceCollisions, but I still receive the error. Any suggestions?

Print this item

  Surface Collision Jittering
Posted by: tpaslou - 03-03-2021, 04:22 PM - Forum: Obi Rope - Replies (1)

I am using obi rope 6 with surface collisions enabled

The problem can be seen here: https://vimeo.com/519081969

I have increased resolution as stated at the end of this post http://obi.virtualmethodstudio.com/tutor...sions.html in order to avoid jittering.

What am i missing ? I do not think that  it is related to barrel colliders  because even when I move the rope out of the barrel and it falls down , there a slight jittering in a part of the rope.

Print this item

  How can I change obi soft body on unity 2020.1.17f1
Posted by: shiki1234 - 03-03-2021, 12:16 PM - Forum: Obi Softbody - Replies (2)


I change obi solver but the ball become so rough,how can I change it and make ball more smooth

Print this item

  OBI Fluid and transparent objects in URP
Posted by: EmreO - 03-03-2021, 06:24 AM - Forum: Obi Fluid - Replies (5)

Hi.

I need some help with rendering OBI Fluid and other objects with transparent shaders in URP. I tried different blending options in OBI Fluid renderer, also tried custom transparent shaders with high render queue values for my transparent objects, but it keeps rendering OBI Fluid always after (and over) other transparent objects.

Print this item

  An mesh bug On iOS including iPhone 12 Pro and iPad Pro 2
Posted by: shiki1234 - 02-03-2021, 07:39 AM - Forum: Obi Softbody - Replies (3)

I use obi softbody 6.0.1 on my iPhone 12 Pro and my iPad Pro 2,IOS 14.4,but it cannot work normally.
Like this ,how can I deal with it.

Print this item

  Wrap rope on Editor
Posted by: tpaslou - 01-03-2021, 11:05 AM - Forum: Obi Rope - Replies (3)

Hello 

Is there an easy way to manipulate rope shape on editor ? Anything that I am missing apart from adding many points to the path ?

I want to achieve something like that : https://images.app.goo.gl/1cKeZUpFnF6Y7v7g9

Print this item

  Linking the positions of actors and other objects
Posted by: NakanHogeri - 28-02-2021, 02:00 PM - Forum: Obi Rope - Replies (2)

Currently, I'm trying to place an empty object in each of the two Obi Rope's approximate centers in the same solver.

Hierarchy is as follows.

Code:
□Obi Solver
  -rope1
  -rope2
□pointObject1
□pointObject2

The following script is pasted on each rope.
Code:
ObiActor actor;
public GameObject pointObject;
int ropeCenterIndex;

void Awake()
{
  actor = this.gameObject.GetComponent<ObiActor>();
  ropeCenterIndex = actor.solverIndices.Length / 2;
}

void Update()
{
  var position = actor.solver.positions[ropeCenterIndex];
  pointObject.transform.position = new Vector3(position.x,
  position.y,
  position.z);
}


For the "public GameObject pointObject" part, I manually put pointObject1 in rope1 and pointObject2 in rope2 from the Inspector.

When this is done, the center of rope2 and pointObject1 will move in tandem, and pointObject2 will not move from its original position, which is a strange state.

How can I get each pointObject to work with the center of each rope?


Sorry for always a beginner question.

Thank you.

Print this item

  softbody keep move?
Posted by: zero16832 - 28-02-2021, 08:57 AM - Forum: Obi Softbody - Replies (1)

I want to keep moving. What should I do?

Print this item