Latest Threads |
can you remove particles ...
Forum: Obi Softbody
Last Post: aardworm
09-07-2025, 07:09 AM
» Replies: 0
» Views: 104
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ObiRope Mesh Renderer
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 11:27 AM
» Replies: 4
» Views: 383
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How to dynamically change...
Forum: Obi Rope
Last Post: quent_1982
08-07-2025, 06:34 AM
» Replies: 6
» Views: 528
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Pipeline that bends
Forum: Obi Softbody
Last Post: josemendez
04-07-2025, 09:52 AM
» Replies: 13
» Views: 1,257
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How to implement/sync Obi...
Forum: Obi Rope
Last Post: quent_1982
01-07-2025, 01:48 PM
» Replies: 2
» Views: 352
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Collisions don't work con...
Forum: Obi Rope
Last Post: chenji
27-06-2025, 03:05 AM
» Replies: 3
» Views: 431
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Force Zone apply differen...
Forum: Obi Rope
Last Post: chenji
26-06-2025, 11:41 AM
» Replies: 11
» Views: 1,197
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Can I blend in and out of...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 04:42 PM
» Replies: 3
» Views: 418
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Using a rigidbody/collide...
Forum: Obi Cloth
Last Post: josemendez
24-06-2025, 09:29 AM
» Replies: 1
» Views: 245
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Solver is too performance...
Forum: Obi Rope
Last Post: quent_1982
20-06-2025, 08:09 AM
» Replies: 40
» Views: 5,517
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Which type of CPU is ideal? |
Posted by: locque - 26-01-2022, 01:58 PM - Forum: Obi Fluid
- Replies (1)
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I'm investing into a second machine to run my project on, and I'm not sure what CPU to get.
Does Obi Fluid scale well with a huge amount of cores/threads, or is single-core performance more important? I'd prefer to go with AMD unless there is some kind of huge benefit to choosing Intel.
As en example, how much better would 24 cores perform compared to 12 cores of similar speed?
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Multiplayer ready? |
Posted by: Rexima - 26-01-2022, 08:17 AM - Forum: Obi Softbody
- Replies (2)
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Hello,
i`m interested into this softbody asset and i want to ask if it's possible to synchronize the softbody over the network?
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ObiClothBlueprint generate coroutine returning a null value error. |
Posted by: MoonBoop - 26-01-2022, 12:38 AM - Forum: Obi Cloth
- Replies (1)
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Im trying to generate an array of blue prints with obi cloth and im running into a problem where the obi cloth coroutine to generate a garment is returning a null value error.
// generate blueprint:
ObiClothBlueprint[] blueprints = new ObiClothBlueprint[meshData.Length];
for(int i = 0; i < blueprints.Length; i++)
{
blueprints[i] = ScriptableObject.CreateInstance<ObiClothBlueprint>();
blueprints[i].inputMesh = meshData[i].GenerateMesh();
//Debug.Log(blueprints[i].inputMesh.vertexCount);
yield return StartCoroutine(blueprints[i].Generate());
}
I know the input mesh being provided is not null, so im confused as to what is happening.
any help would be much appreciated.
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Any plans to support Configurable Enter Play Mode? |
Posted by: goldfire - 24-01-2022, 09:43 PM - Forum: Obi Rope
- Replies (2)
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I see in the FAQ that it says this isn't supported due to it being experimental in Unity 2020, but Unity 2021 is no longer beta and this feature is no longer experimental as far as I can tell. For larger projects, the engine is basically not usable for serious editing without this feature, and thus Obi Rope is not really usable either if it requires us to turn this off (going from a few seconds to a few minutes to enter play mode).
We've got 30+ tools in our project from the asset store and this is the only one that still doesn't have support for this. Would love to know if there are any plans to fix that any time soon.
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Dll not found exception |
Posted by: turnercore - 24-01-2022, 08:58 PM - Forum: Obi Rope
- Replies (2)
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Trying to install Obi Rope for the first time, created a new project in Unity 2021.2.7f1, using MacOS, and I'm getting a bunch of errors when I install, and once I restart Unity I get 4 dll not found exception errors (and also the demo scenes don't work). I may well be doing something wrong on the install, but I have no idea what to try. Any help with this?
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