_bounds (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
ActivateParticle(int index) | Obi.ObiActorBlueprint | |
activeParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
aerodynamicConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
angularVelocities | Obi.ObiActorBlueprint | |
AppendNewParticleGroup(string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
areaContribution | Obi.ObiClothBlueprintBase | |
bendConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
bendTwistConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
BlueprintCallback(ObiActorBlueprint blueprint) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
bounds (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
chainConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
Clear() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
ClearParticleGroups(bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
ClearTethers() (defined in Obi.ObiClothBlueprint) | Obi.ObiClothBlueprint | virtual |
colors | Obi.ObiActorBlueprint | |
CreateAerodynamicConstraints() (defined in Obi.ObiClothBlueprint) | Obi.ObiClothBlueprint | protectedvirtual |
CreateBendingConstraints() (defined in Obi.ObiClothBlueprint) | Obi.ObiClothBlueprint | protectedvirtual |
CreateDistanceConstraints() (defined in Obi.ObiTearableClothBlueprint) | Obi.ObiTearableClothBlueprint | protectedvirtual |
CreateSimplices() (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | protectedvirtual |
CreateVolumeConstraints() (defined in Obi.ObiClothBlueprint) | Obi.ObiClothBlueprint | protectedvirtual |
DeactivateParticle(int index) | Obi.ObiActorBlueprint | |
DEFAULT_PARTICLE_MASS (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | |
deformableTriangles | Obi.ObiClothBlueprintBase | |
distanceConstraintMap (defined in Obi.ObiTearableClothBlueprint) | Obi.ObiTearableClothBlueprint | |
distanceConstraintsData | Obi.ObiActorBlueprint | |
edges (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
empty (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
filters | Obi.ObiActorBlueprint | |
Generate() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GenerateDeformableTriangles() (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | protectedvirtual |
GenerateImmediate() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GenerateTethers(bool[] selected) | Obi.ObiClothBlueprint | virtual |
GetConstraints() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetConstraintsByType(Oni.ConstraintType type) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticleAnisotropy(int index, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticleColor(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticleMaxRadius(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticleOrientation(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticlePosition(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
GetParticleRuntimeIndex(int blueprintIndex) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
groups | Obi.ObiActorBlueprint | |
Initialize() | Obi.ObiTearableClothBlueprint | protectedvirtual |
inputMesh | Obi.ObiMeshBasedActorBlueprint | |
InsertNewParticleGroup(string name, int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
invMasses | Obi.ObiActorBlueprint | |
invRotationalMasses (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
IsParticleActive(int index) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
m_ActiveParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
m_Empty (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
m_InitialActiveParticleCount (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | protected |
OnBlueprintGenerate (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
orientations | Obi.ObiActorBlueprint | |
particleCount | Obi.ObiActorBlueprint | |
points | Obi.ObiActorBlueprint | |
PooledParticles | Obi.ObiTearableClothBlueprint | |
positions | Obi.ObiActorBlueprint | |
principalRadii | Obi.ObiActorBlueprint | |
RecalculateBounds() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
RemoveParticleGroupAt(int index, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
RemoveSelectedParticles(ref bool[] selected, bool optimize=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
restNormals (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | |
RestoreRemovedParticles() (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
restOrientations | Obi.ObiActorBlueprint | |
restPositions | Obi.ObiActorBlueprint | |
rotation (defined in Obi.ObiMeshBasedActorBlueprint) | Obi.ObiMeshBasedActorBlueprint | |
scale (defined in Obi.ObiMeshBasedActorBlueprint) | Obi.ObiMeshBasedActorBlueprint | |
SetParticleGroupName(int index, string name, bool saveImmediately=true) (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
shapeMatchingConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
skinConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
stretchShearConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
SwapWithFirstInactiveParticle(int index) (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | protectedvirtual |
tearCapacity (defined in Obi.ObiTearableClothBlueprint) | Obi.ObiTearableClothBlueprint | |
tearResistance | Obi.ObiTearableClothBlueprint | |
tetherConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
topology | Obi.ObiClothBlueprintBase | |
Topology (defined in Obi.ObiClothBlueprintBase) | Obi.ObiClothBlueprintBase | |
triangles (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |
usesOrientedParticles | Obi.ObiActorBlueprint | |
usesTethers (defined in Obi.ObiTearableClothBlueprint) | Obi.ObiTearableClothBlueprint | |
velocities | Obi.ObiActorBlueprint | |
volumeConstraintsData (defined in Obi.ObiActorBlueprint) | Obi.ObiActorBlueprint | |