Obi  6.4
Unified particle physics for Unity
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Obi.ObiRope Member List

This is the complete list of members for Obi.ObiRope, including all inherited members.

_bendCompliance (defined in Obi.ObiRope)Obi.ObiRopeprotected
_bendConstraintsEnabled (defined in Obi.ObiRope)Obi.ObiRopeprotected
_distanceConstraintsEnabled (defined in Obi.ObiRope)Obi.ObiRopeprotected
_maxBending (defined in Obi.ObiRope)Obi.ObiRopeprotected
_maxCompression (defined in Obi.ObiRope)Obi.ObiRopeprotected
_plasticCreep (defined in Obi.ObiRope)Obi.ObiRopeprotected
_plasticYield (defined in Obi.ObiRope)Obi.ObiRopeprotected
_stretchCompliance (defined in Obi.ObiRope)Obi.ObiRopeprotected
_stretchingScale (defined in Obi.ObiRope)Obi.ObiRopeprotected
ActivateParticle(int actorIndex)Obi.ObiActor
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
ApplyTearing(float substepTime) (defined in Obi.ObiRope)Obi.ObiRopeprotected
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
BeginStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
bendComplianceObi.ObiRope
bendConstraintsEnabledObi.ObiRope
blueprintObi.ObiActor
CalculateLength()Obi.ObiRopeBase
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActor
distanceConstraintsEnabledObi.ObiRope
elementsObi.ObiRopeBase
EndStep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetElementAt(float mu, out float elementMu)Obi.ObiRopeBase
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
interParticleDistanceObi.ObiRope
Interpolate() (defined in Obi.ObiActor)Obi.ObiActorvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActor
LoadBlueprint(ObiSolver solver)Obi.ObiRopevirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_RopeBlueprint (defined in Obi.ObiRope)Obi.ObiRopeprotected
m_SelfCollisions (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
maxBendingObi.ObiRope
maxCompressionObi.ObiRope
OnBeginStepObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnElementsGenerated (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEndStepObi.ObiActor
OnInterpolateObi.ObiActor
OnPrepareFrameObi.ObiActor
OnPrepareStepObi.ObiActor
OnRopeTornObi.ObiRope
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnSubstepObi.ObiActor
OnValidate() (defined in Obi.ObiRope)Obi.ObiRopeprotectedvirtual
particleCountObi.ObiActor
path (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
plasticCreepObi.ObiRope
plasticYieldObi.ObiRope
PrepareFrame() (defined in Obi.ObiActor)Obi.ObiActorvirtual
PrepareStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RebuildConstraintsFromElements()Obi.ObiRopevirtual
RebuildElementsFromConstraints()Obi.ObiRopeBase
RebuildElementsFromConstraintsInternal() (defined in Obi.ObiRope)Obi.ObiRopeprotectedvirtual
RecalculateRestLength()Obi.ObiRopeBase
RecalculateRestPositions()Obi.ObiRopeBase
RemoveFromSolver()Obi.ObiActor
ResetParticles()Obi.ObiActor
restLength (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
restLength_ (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
ropeBlueprint (defined in Obi.ObiRope)Obi.ObiRope
RopeTornCallback(ObiRope rope, ObiRopeTornEventArgs tearInfo) (defined in Obi.ObiRope)Obi.ObiRope
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
selfCollisionsObi.ObiRope
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiRope)Obi.ObiRope
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
stretchComplianceObi.ObiRope
stretchingScaleObi.ObiRope
Substep(float substepTime) (defined in Obi.ObiRope)Obi.ObiRopevirtual
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Tear(ObiStructuralElement element)Obi.ObiRope
tearingEnabled (defined in Obi.ObiRope)Obi.ObiRope
tearRate (defined in Obi.ObiRope)Obi.ObiRope
tearResistanceMultiplierObi.ObiRope
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
UnloadBlueprint(ObiSolver solver)Obi.ObiRopevirtual
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateParticleProperties()Obi.ObiActorvirtual
usesAnisotropicParticlesObi.ObiActor
usesCustomExternalForcesObi.ObiActor
usesOrientedParticlesObi.ObiActor