Obi  6.4
Unified particle physics for Unity
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Obi.ObiRod Member List

This is the complete list of members for Obi.ObiRod, including all inherited members.

_bend1Compliance (defined in Obi.ObiRod)Obi.ObiRodprotected
_bend2Compliance (defined in Obi.ObiRod)Obi.ObiRodprotected
_bendTwistConstraintsEnabled (defined in Obi.ObiRod)Obi.ObiRodprotected
_chainConstraintsEnabled (defined in Obi.ObiRod)Obi.ObiRodprotected
_plasticCreep (defined in Obi.ObiRod)Obi.ObiRodprotected
_plasticYield (defined in Obi.ObiRod)Obi.ObiRodprotected
_shear1Compliance (defined in Obi.ObiRod)Obi.ObiRodprotected
_shear2Compliance (defined in Obi.ObiRod)Obi.ObiRodprotected
_stretchCompliance (defined in Obi.ObiRod)Obi.ObiRodprotected
_stretchShearConstraintsEnabled (defined in Obi.ObiRod)Obi.ObiRodprotected
_tightness (defined in Obi.ObiRod)Obi.ObiRodprotected
_torsionCompliance (defined in Obi.ObiRod)Obi.ObiRodprotected
ActivateParticle(int actorIndex)Obi.ObiActor
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float stepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
Awake() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
BeginStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
bend1ComplianceObi.ObiRod
bend2ComplianceObi.ObiRod
bendTwistConstraintsEnabledObi.ObiRod
blueprintObi.ObiActor
CalculateLength()Obi.ObiRopeBase
chainConstraintsEnabledObi.ObiRod
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActor
elementsObi.ObiRopeBase
EndStep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
GetBendTwistCompliance(ObiBendTwistConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiRod)Obi.ObiRod
GetBendTwistPlasticity(ObiBendTwistConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiRod)Obi.ObiRod
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetElementAt(float mu, out float elementMu)Obi.ObiRopeBase
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
GetStretchShearCompliance(ObiStretchShearConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiRod)Obi.ObiRod
interParticleDistanceObi.ObiRod
Interpolate() (defined in Obi.ObiActor)Obi.ObiActorvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActor
LoadBlueprint(ObiSolver solver)Obi.ObiRodvirtual
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_RodBlueprint (defined in Obi.ObiRod)Obi.ObiRodprotected
m_SelfCollisions (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
OnBeginStepObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnElementsGenerated (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEndStepObi.ObiActor
OnInterpolateObi.ObiActor
OnPrepareFrameObi.ObiActor
OnPrepareStepObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnSubstepObi.ObiActor
OnValidate() (defined in Obi.ObiRod)Obi.ObiRodprotectedvirtual
particleCountObi.ObiActor
path (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
plasticCreepObi.ObiRod
plasticYieldObi.ObiRod
PrepareFrame() (defined in Obi.ObiActor)Obi.ObiActorvirtual
PrepareStep(float stepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
RebuildConstraintsFromElements()Obi.ObiRopeBasevirtual
RebuildElementsFromConstraints()Obi.ObiRopeBase
RebuildElementsFromConstraintsInternal() (defined in Obi.ObiRod)Obi.ObiRodprotectedvirtual
RecalculateRestLength()Obi.ObiRopeBase
RecalculateRestPositions()Obi.ObiRopeBase
RemoveFromSolver()Obi.ObiActor
ResetParticles()Obi.ObiActor
restLength (defined in Obi.ObiRopeBase)Obi.ObiRopeBase
restLength_ (defined in Obi.ObiRopeBase)Obi.ObiRopeBaseprotected
rodBlueprint (defined in Obi.ObiRod)Obi.ObiRod
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
selfCollisionsObi.ObiRod
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
shear1ComplianceObi.ObiRod
shear2ComplianceObi.ObiRod
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiRod)Obi.ObiRod
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
stretchComplianceObi.ObiRod
stretchShearConstraintsEnabledObi.ObiRod
Substep(float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
tightnessObi.ObiRod
torsionComplianceObi.ObiRod
UnloadBlueprint(ObiSolver solver)Obi.ObiActorvirtual
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateParticleProperties()Obi.ObiActorvirtual
usesAnisotropicParticlesObi.ObiActor
usesCustomExternalForcesObi.ObiActor
usesOrientedParticlesObi.ObiActor