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void | CalculateMu () |
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void | CalculateRange () |
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void | Bind () |
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| ObiActor | rope [get] |
| | The rope this attachment is added to. More...
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float | edgeCoordinate [get] |
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int | edgeIndex [get] |
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| Transform | target [get, set] |
| | The target transform that the pinhole should be attached to. More...
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| float | position [get, set] |
| | Normalized coordinate of the point along the rope where the pinhole is positioned. More...
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bool | limitRange [get, set] |
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| Vector2 | range [get, set] |
| | Normalized coordinate of the point along the rope where the pinhole is positioned. More...
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| bool | isBound [get] |
| | Whether this pinhole is currently bound or not. More...
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| float | compliance [get, set] |
| | Constraint compliance. More...
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float | friction [get, set] |
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float | motorSpeed [get, set] |
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float | motorForce [get, set] |
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bool | clampAtEnds [get, set] |
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float | relativeVelocity [get, set] |
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| float Obi.ObiPinhole.breakThreshold = float.PositiveInfinity |
Force threshold above which the pinhole should break.
| float Obi.ObiPinhole.compliance |
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getset |
Constraint compliance.
High compliance values will increase the pinhole's elasticity.
| bool Obi.ObiPinhole.isBound |
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get |
Whether this pinhole is currently bound or not.
| float Obi.ObiPinhole.position |
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getset |
Normalized coordinate of the point along the rope where the pinhole is positioned.
| Vector2 Obi.ObiPinhole.range |
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getset |
Normalized coordinate of the point along the rope where the pinhole is positioned.
The rope this attachment is added to.
| Transform Obi.ObiPinhole.target |
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getset |
The target transform that the pinhole should be attached to.
The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/RopeAndRod/Utils/ObiPinhole.cs