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| Cluster (Vector3[] vertexPositions, int vertexIndex) |
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| Cluster (Cluster other, int index) |
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void | AddVertex (int index) |
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void | UpdateCentroid (Vector3[] vertexPositions) |
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void | UpdateOrientation () |
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void | UpdateCollapseCost (float decimation) |
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void | UpdateWeldCost (RegularGrid< Cluster > grid) |
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void | GetNeighbourVertices (HashSet< Cluster > neighbors) |
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void | Collapse (Vector3[] vertexPositions) |
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void | DropDegenerateIncidentTriangles () |
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bool | Equals (Cluster other) |
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List< Triangle > | incidentTriangles = new List<Triangle>() |
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List< int > | vertexIndices = new List<int>() |
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int | index = Quaternion.identity |
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bool | isBorder |
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Cluster | pair |
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float | cost |
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Vector3 | centroid [get, set] |
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Quaternion | orientation = Vector3.zero [get, set] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/DataStructures/Mesh/ObiMesh.cs