Obi  7.0.5
Unified particle physics for Unity
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Obi.ObiBone Member List

This is the complete list of members for Obi.ObiBone, including all inherited members.

_aerodynamicsEnabled (defined in Obi.ObiBone)Obi.ObiBoneprotected
_bend1Compliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_bend2Compliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_bendTwistConstraintsEnabled (defined in Obi.ObiBone)Obi.ObiBoneprotected
_drag (defined in Obi.ObiBone)Obi.ObiBoneprotected
_lift (defined in Obi.ObiBone)Obi.ObiBoneprotected
_mass (defined in Obi.ObiBone)Obi.ObiBoneprotected
_plasticCreep (defined in Obi.ObiBone)Obi.ObiBoneprotected
_plasticYield (defined in Obi.ObiBone)Obi.ObiBoneprotected
_radius (defined in Obi.ObiBone)Obi.ObiBoneprotected
_rotationalMass (defined in Obi.ObiBone)Obi.ObiBoneprotected
_shear1Compliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_shear2Compliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_skinCompliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_skinConstraintsEnabled (defined in Obi.ObiBone)Obi.ObiBoneprotected
_skinRadius (defined in Obi.ObiBone)Obi.ObiBoneprotected
_stretchCompliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
_stretchShearConstraintsEnabled (defined in Obi.ObiBone)Obi.ObiBoneprotected
_torsionCompliance (defined in Obi.ObiBone)Obi.ObiBoneprotected
ActivateParticle()Obi.ObiActorvirtual
activeParticleCountObi.ObiActor
ActorBlueprintCallback(ObiActor actor, ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActor
ActorCallback(ObiActor actor) (defined in Obi.ObiActor)Obi.ObiActor
actorLocalToSolverMatrixObi.ObiActor
actorSolverToLocalMatrixObi.ObiActor
ActorStepCallback(ObiActor actor, float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActor
AddForce(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddTorque(Vector3 force, ForceMode forceMode)Obi.ObiActor
AddToSolver()Obi.ObiActor
aerodynamicsEnabledObi.ObiBone
Awake() (defined in Obi.ObiBone)Obi.ObiBoneprotectedvirtual
bend1ComplianceObi.ObiBone
bend2ComplianceObi.ObiBone
bendTwistConstraintsEnabledObi.ObiBone
blueprintObi.ObiActor
boneBlueprint (defined in Obi.ObiBone)Obi.ObiBone
ClearState() (defined in Obi.ObiActor)Obi.ObiActor
collisionMaterialObi.ObiActor
CopyParticle(int actorSourceIndex, int actorDestIndex)Obi.ObiActorvirtual
DeactivateParticle(int actorIndex)Obi.ObiActorvirtual
deformableEdgesOffsetObi.ObiActor
dragObi.ObiBone
FilterObi.ObiBone
FixedUpdate() (defined in Obi.ObiBone)Obi.ObiBone
fixRoot (defined in Obi.ObiBone)Obi.ObiBone
GetBendTwistCompliance(ObiBendTwistConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetBendTwistPlasticity(ObiBendTwistConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetConstraintsByType(Oni.ConstraintType type)Obi.ObiActor
GetDeformableEdgeCount() (defined in Obi.ObiActor)Obi.ObiActorvirtual
GetDrag(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetLift(ObiAerodynamicConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetMass(out Vector3 com)Obi.ObiActor
GetParticleAnisotropy(int solverIndex, ref Vector4 b1, ref Vector4 b2, ref Vector4 b3)Obi.ObiActor
GetParticleColor(int solverIndex)Obi.ObiActor
GetParticleMaxRadius(int solverIndex)Obi.ObiActor
GetParticleOrientation(int solverIndex)Obi.ObiActor
GetParticlePosition(int solverIndex)Obi.ObiActor
GetParticleRestOrientation(int solverIndex)Obi.ObiActor
GetParticleRestPosition(int solverIndex)Obi.ObiActor
GetParticleRuntimeIndex(int actorIndex)Obi.ObiActor
GetSkinCompliance(ObiSkinConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetSkinRadiiBackstop(ObiSkinConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
GetStretchShearCompliance(ObiStretchShearConstraintsBatch batch, int constraintIndex) (defined in Obi.ObiBone)Obi.ObiBone
groupID (defined in Obi.ObiActor)Obi.ObiActor
ignored (defined in Obi.ObiBone)Obi.ObiBone
Interpolate(float simulatedTime, float substepTime) (defined in Obi.ObiActor)Obi.ObiActorvirtual
isLoadedObi.ObiActor
IsParticleActive(int actorIndex)Obi.ObiActorvirtual
LateUpdate() (defined in Obi.ObiBone)Obi.ObiBone
liftObi.ObiBone
m_ActiveParticleCount (defined in Obi.ObiActor)Obi.ObiActorprotected
m_BoneBlueprint (defined in Obi.ObiBone)Obi.ObiBoneprotected
m_CollisionMaterial (defined in Obi.ObiActor)Obi.ObiActorprotected
m_Loaded (defined in Obi.ObiActor)Obi.ObiActorprotected
m_MassScale (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SelfCollisions (defined in Obi.ObiBone)Obi.ObiBoneprotected
m_Solver (defined in Obi.ObiActor)Obi.ObiActorprotected
m_SurfaceCollisions (defined in Obi.ObiActor)Obi.ObiActorprotected
massObi.ObiBone
massScaleObi.ObiActor
OnBlueprintLoadedObi.ObiActor
OnBlueprintRegenerate(ObiActorBlueprint blueprint) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnBlueprintRegeneratedObi.ObiActor
OnBlueprintUnloadedObi.ObiActor
OnDestroy() (defined in Obi.ObiBone)Obi.ObiBoneprotectedvirtual
OnDisable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnEnable() (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
OnInterpolateObi.ObiActor
OnRequestReadbackObi.ObiActor
OnSimulationEndObi.ObiActor
OnSimulationStartObi.ObiActor
OnSolverVisibilityChanged(bool visible) (defined in Obi.ObiActor)Obi.ObiActorvirtual
OnValidate() (defined in Obi.ObiBone)Obi.ObiBoneprotectedvirtual
particleCountObi.ObiActor
plasticCreepObi.ObiBone
plasticYieldObi.ObiBone
ProvideDeformableEdges(ObiNativeIntList deformableEdges) (defined in Obi.ObiBone)Obi.ObiBonevirtual
ProvideDeformableTriangles(ObiNativeIntList deformableTriangles, ObiNativeVector2List deformableUVs) (defined in Obi.ObiActor)Obi.ObiActorvirtual
radiusObi.ObiBone
RemoveFromSolver()Obi.ObiActor
RequestReadback() (defined in Obi.ObiBone)Obi.ObiBonevirtual
ResetParticles()Obi.ObiActor
ResetToCurrentShape()Obi.ObiBone
rotationalMassObi.ObiBone
SaveStateToBlueprint(ObiActorBlueprint bp)Obi.ObiActor
selfCollisionsObi.ObiBone
SetConstraintsDirty(Oni.ConstraintType constraintType)Obi.ObiActor
SetFilterCategory(int newCategory)Obi.ObiActor
SetFilterMask(int newMask)Obi.ObiActor
SetMass(float mass)Obi.ObiActor
SetMassScale(float scale)Obi.ObiActorprotected
SetOneSided(bool oneSided)Obi.ObiActorvirtual
SetRenderingDirty(Oni.RenderingSystemType rendererType)Obi.ObiActor
SetSelfCollisions(bool selfCollisions)Obi.ObiActorvirtual
SetSimplicesDirty()Obi.ObiActor
SetSolver(ObiSolver newSolver)Obi.ObiActorprotected
sharedBlueprintObi.ObiActor
shear1ComplianceObi.ObiBone
shear2ComplianceObi.ObiBone
simplexTypes (defined in Obi.ObiActor)Obi.ObiActor
SimulationEnd(float simulatedTime, float substepTime) (defined in Obi.ObiBone)Obi.ObiBonevirtual
SimulationStart(float timeToSimulate, float substepTime) (defined in Obi.ObiBone)Obi.ObiBonevirtual
skinComplianceObi.ObiBone
skinConstraintsEnabledObi.ObiBone
skinRadiusObi.ObiBone
solverObi.ObiActor
solverBatchOffsetsObi.ObiActor
solverIndicesObi.ObiActor
sourceBlueprint (defined in Obi.ObiBone)Obi.ObiBone
StoreState() (defined in Obi.ObiActor)Obi.ObiActorprotected
stretchBones (defined in Obi.ObiBone)Obi.ObiBone
stretchComplianceObi.ObiBone
stretchShearConstraintsEnabledObi.ObiBone
surfaceCollisionsObi.ObiActor
SwapWithFirstInactiveParticle(int actorIndex) (defined in Obi.ObiActor)Obi.ObiActorprotectedvirtual
Teleport(Vector3 position, Quaternion rotation)Obi.ObiActorvirtual
TeleportParticle(int actorIndex, Vector3 position)Obi.ObiActor
torsionComplianceObi.ObiBone
UpdateBlueprint() (defined in Obi.ObiBone)Obi.ObiBone
UpdateCollisionMaterials() (defined in Obi.ObiActor)Obi.ObiActorprotected
UpdateMasses() (defined in Obi.ObiBone)Obi.ObiBone
UpdateParticleProperties()Obi.ObiActorvirtual
UpdateRadius() (defined in Obi.ObiBone)Obi.ObiBone
usesAnisotropicParticlesObi.ObiActor
usesOrientedParticlesObi.ObiActor