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| ComputeFoamRenderSystem (ObiSolver solver) |
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override void | Setup () |
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override void | Step () |
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override void | Render () |
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| ObiFoamRenderSystem (ObiSolver solver) |
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virtual void | Dispose () |
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void | RenderFromCamera (Camera camera) |
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Type IRenderSystem. | GetRendererType () |
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virtual bool | AddRenderer (T renderer) |
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virtual bool | RemoveRenderer (T renderer) |
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Material | thickness_Material |
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Material | color_Material |
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LocalKeyword | shader2DFeature |
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VertexAttributeDescriptor[] | layout |
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HashSet< Camera > | cameras = new HashSet<Camera>() |
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MaterialPropertyBlock | matProps |
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ObiSolver | m_Solver |
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bool | isSetup => true |
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ProceduralRenderBatch
< DiffuseParticleVertex > | renderBatch |
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static ProfilerMarker | m_SetupRenderMarker = new ProfilerMarker("SetupSurfaceMeshing") |
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static ProfilerMarker | m_RenderMarker = new ProfilerMarker("SurfaceMeshing") |
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Oni.RenderingSystemType | typeEnum [get] |
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RendererSet< ObiFoamGenerator > | renderers [get] |
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uint | tier [get] |
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RendererSet< T > | renderers [get] |
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bool IRenderSystem. | isEmpty [get] |
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uint | tier [get] |
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Oni.RenderingSystemType | typeEnum [get] |
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bool | isEmpty [get] |
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The documentation for this class was generated from the following file:
- Assets/Obi/Scripts/Common/Backends/Compute/Rendering/Common/ComputeFoamRenderSystem.cs