13-09-2024, 10:02 AM
I need to select specific regions in the OBI blueprint to run different cloth simulations, but using Unity’s built-in UI makes it challenging to isolate and configure those parts. Therefore, I would like to pre-select the points I need using tools like Vertex Groups and Vertex Paint in a 3D modeling program such as Blender, and then export this data via an FBX file. My goal is to select this data in the OBI blueprint in Unity. Could you provide a guide for this process?