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Help  Tree with Obi Bone --> putting leaves as child of the main branch
#1
This component will create a particle for every bone down its hierarchy in a recursive fashion -starting from the bone transform it has been added to, which will be referred to as itsĀ [b]root bone[/b]-, and rig them up using constraints. The bone that's furthest away from the root bone (measuring distances from each bone to the next) is known as theĀ [b]tip bone[/b].


Hello!

I'm experimenting with making a tree with obi bones. I want to put leaves as childs of some of the middle branches or main trunk, but they end up also 'rigged' as obi bones. I only want them as something visual.

Is there a way to 'tell' obi bone to not take some specific childs of the hierarchy and not rig them /ignore them?
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#2
Yes, ObiBone has a list of ignored bones. It won't generate particles or constraints for these bones. See:
http://obi.virtualmethodstudio.com/manua...setup.html
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#3
(09-09-2024, 08:49 AM)josemendez Wrote: Yes, ObiBone has a list of ignored bones. It won't generate particles or constraints for these bones. See:
http://obi.virtualmethodstudio.com/manua...setup.html

oh god. Didn't see somehow! my bad! Gran sonrisa
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