Help Tree with Obi Bone --> putting leaves as child of the main branch - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Tree with Obi Bone --> putting leaves as child of the main branch (/thread-4355.html) |
Tree with Obi Bone --> putting leaves as child of the main branch - danik9 - 07-09-2024 This component will create a particle for every bone down its hierarchy in a recursive fashion -starting from the bone transform it has been added to, which will be referred to as itsĀ [b]root bone[/b]-, and rig them up using constraints. The bone that's furthest away from the root bone (measuring distances from each bone to the next) is known as theĀ [b]tip bone[/b]. Hello! I'm experimenting with making a tree with obi bones. I want to put leaves as childs of some of the middle branches or main trunk, but they end up also 'rigged' as obi bones. I only want them as something visual. Is there a way to 'tell' obi bone to not take some specific childs of the hierarchy and not rig them /ignore them? RE: Tree with Obi Bone --> putting leaves as child of the main branch - josemendez - 09-09-2024 Yes, ObiBone has a list of ignored bones. It won't generate particles or constraints for these bones. See: http://obi.virtualmethodstudio.com/manual/7.0/bonesetup.html RE: Tree with Obi Bone --> putting leaves as child of the main branch - danik9 - 09-09-2024 (09-09-2024, 08:49 AM)josemendez Wrote: Yes, ObiBone has a list of ignored bones. It won't generate particles or constraints for these bones. See: oh god. Didn't see somehow! my bad! |