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Help  Changing Granular blueprint meshes and textures
#1
Hey there! I tried to find an answer at FAQ but with no luck, unfortunately.

Could you please help me with my question - Is there any way how I can change apperience of particles from granular blueprint?

So for example, I want to change default sphere for a box or a custom mesh. Also, it will be great if I could change not only mesh, but textures as well in addition to a particle color.

Thanks in advance!
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#2
(04-11-2023, 04:01 PM)Rearden Wrote: Hey there! I tried to find an answer at FAQ but with no luck, unfortunately.

Could you please help me with my question - Is there any way how I can change apperience of particles from granular blueprint?

So for example, I want to change default sphere for a box or a custom mesh. Also, it will be great if I could change not only mesh, but textures as well in addition to a particle color.

Thanks in advance!

Hi,

You can use the ObiInstancedParticleRendered component:
http://obi.virtualmethodstudio.com/manua...ering.html

Look at the included “RollingFriction” sample scene for an example of it. You can use custom textured meshes, tinted by the color of each particle.

Kind regards,
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#3
This is great! Thank you for the quick response! I'll look into it.

Best Regards
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