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Help Changing Granular blueprint meshes and textures - Printable Version

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Changing Granular blueprint meshes and textures - Rearden - 04-11-2023

Hey there! I tried to find an answer at FAQ but with no luck, unfortunately.

Could you please help me with my question - Is there any way how I can change apperience of particles from granular blueprint?

So for example, I want to change default sphere for a box or a custom mesh. Also, it will be great if I could change not only mesh, but textures as well in addition to a particle color.

Thanks in advance!


RE: Changing Granular blueprint meshes and textures - josemendez - 04-11-2023

(04-11-2023, 04:01 PM)Rearden Wrote: Hey there! I tried to find an answer at FAQ but with no luck, unfortunately.

Could you please help me with my question - Is there any way how I can change apperience of particles from granular blueprint?

So for example, I want to change default sphere for a box or a custom mesh. Also, it will be great if I could change not only mesh, but textures as well in addition to a particle color.

Thanks in advance!

Hi,

You can use the ObiInstancedParticleRendered component:
http://obi.virtualmethodstudio.com/manual/6.3/particlerendering.html

Look at the included “RollingFriction” sample scene for an example of it. You can use custom textured meshes, tinted by the color of each particle.

Kind regards,


RE: Changing Granular blueprint meshes and textures - Rearden - 05-11-2023

This is great! Thank you for the quick response! I'll look into it.

Best Regards