Hey all, I was wondering if it's possible, and if so how one might go about, to convert a volume of obi fluid into a softbody and vice versa during runtime?
Is there anything preventing me from creating a mesh from a volume of obi particles and instantiating a new softbody actor/blueprint?
Is there anything preventing me from creating a mesh from a volume of obi particles and instantiating a new softbody actor/blueprint?