10-02-2022, 05:12 PM
(This post was last modified: 10-02-2022, 10:04 PM by sdu7chez.
Edit Reason: Was in Suggestion / Idea by mistake.
)
Hi there,
Unity version: 2020.3.21f1
Obi Rope version: 6.3
I am trying to create a disc golf basket and I need to have individual chains react to a disc hitting them. I am trying to do this with a minimal performance hit. As is, I've created the chains as individual Obi ropes and then attached the Chain Renderer component. Obviously the more chains I add, the more of a performance hit the game will take. So I am trying to figure out the best approach for doing this. This disc also isn't just a simple rigid body, so using the Obi Rigidbody component to make it collide with the chains is a bit more complicated. I've also supplied a link to a video of me describing what I am trying to do on YouTube.
Thank you for any assistance on this matter!
https://www.youtube.com/watch?v=Xt6Nr2N_zXc
Unity version: 2020.3.21f1
Obi Rope version: 6.3
I am trying to create a disc golf basket and I need to have individual chains react to a disc hitting them. I am trying to do this with a minimal performance hit. As is, I've created the chains as individual Obi ropes and then attached the Chain Renderer component. Obviously the more chains I add, the more of a performance hit the game will take. So I am trying to figure out the best approach for doing this. This disc also isn't just a simple rigid body, so using the Obi Rigidbody component to make it collide with the chains is a bit more complicated. I've also supplied a link to a video of me describing what I am trying to do on YouTube.
Thank you for any assistance on this matter!
https://www.youtube.com/watch?v=Xt6Nr2N_zXc