23-11-2021, 02:13 PM
(This post was last modified: 24-11-2021, 10:40 AM by josemendez.)
Hi all,
Obi 6.3: Cloth, Rope, Fluid and Softbody are available in the Asset Store. Bugfixes aside, notable changes in 6.3:
All assets:
- Obi Solver inspector layout has been re-organized into stateful foldouts. This way is takes up less screen space, and related parameters are grouped together.
- Built-in support for world space gravity, as well as local space (the default). No need to manually transform and set the gravity vector anymore.
Cloth:
- Runtime character cloth scaling support has been added. To scale a character at runtime, place the ObiSolver component at its root and then scale it.
Softbodies:
- Completely revamped blueprint generation: Volume softbodies have been removed and integrated into surface softbodies. You can now choose to sample the mesh surface, volume, or both, and choose different sampling methods (voxel based or vertex based) for each. Added skeleton sampling. All this together enables the creation of full-body volumetric softbodies (FBVS), which allow for one-way coupling between animation and simulation. Check the new manual page for softbody blueprints:
http://obi.virtualmethodstudio.com/manua...setup.html
- ObiSoftbodySkinner now supports up to 256 weights per vertex. It also allows you to hand-paint bone weights:
http://obi.virtualmethodstudio.com/manua...inner.html
Ropes:
- A new ObiBone component has been added, which allows you to easily simulate bone hierarchies driven by animation. Check out the manual page for bones:
http://obi.virtualmethodstudio.com/manua...setup.html
Fluids:
- This time ObiFluid gets bug fixes only, check the included changelog file for details.
The manual has also been extended/improved. A setup guide has been added:
http://obi.virtualmethodstudio.com/manua...setup.html
The solver and skinner pages updated to reflect UI changes and new functionality:
http://obi.virtualmethodstudio.com/manua...olver.html
http://obi.virtualmethodstudio.com/manua...inner.html
Bend/twist, stretch/shear and chain constraints documentation added:
http://obi.virtualmethodstudio.com/manua...aints.html
http://obi.virtualmethodstudio.com/manua...aints.html
http://obi.virtualmethodstudio.com/manua...aints.html
Still working on it, so expect minor manual changes/additions the following days.
As usual updating is free, and price tags have not changed. If you encounter any issues or have any questions, don't hesitate to contact me. Hope you find this update useful!
Obi 6.3: Cloth, Rope, Fluid and Softbody are available in the Asset Store. Bugfixes aside, notable changes in 6.3:
All assets:
- Obi Solver inspector layout has been re-organized into stateful foldouts. This way is takes up less screen space, and related parameters are grouped together.
- Built-in support for world space gravity, as well as local space (the default). No need to manually transform and set the gravity vector anymore.
Cloth:
- Runtime character cloth scaling support has been added. To scale a character at runtime, place the ObiSolver component at its root and then scale it.
Softbodies:
- Completely revamped blueprint generation: Volume softbodies have been removed and integrated into surface softbodies. You can now choose to sample the mesh surface, volume, or both, and choose different sampling methods (voxel based or vertex based) for each. Added skeleton sampling. All this together enables the creation of full-body volumetric softbodies (FBVS), which allow for one-way coupling between animation and simulation. Check the new manual page for softbody blueprints:
http://obi.virtualmethodstudio.com/manua...setup.html
- ObiSoftbodySkinner now supports up to 256 weights per vertex. It also allows you to hand-paint bone weights:
http://obi.virtualmethodstudio.com/manua...inner.html
Ropes:
- A new ObiBone component has been added, which allows you to easily simulate bone hierarchies driven by animation. Check out the manual page for bones:
http://obi.virtualmethodstudio.com/manua...setup.html
Fluids:
- This time ObiFluid gets bug fixes only, check the included changelog file for details.
The manual has also been extended/improved. A setup guide has been added:
http://obi.virtualmethodstudio.com/manua...setup.html
The solver and skinner pages updated to reflect UI changes and new functionality:
http://obi.virtualmethodstudio.com/manua...olver.html
http://obi.virtualmethodstudio.com/manua...inner.html
Bend/twist, stretch/shear and chain constraints documentation added:
http://obi.virtualmethodstudio.com/manua...aints.html
http://obi.virtualmethodstudio.com/manua...aints.html
http://obi.virtualmethodstudio.com/manua...aints.html
Still working on it, so expect minor manual changes/additions the following days.
As usual updating is free, and price tags have not changed. If you encounter any issues or have any questions, don't hesitate to contact me. Hope you find this update useful!