05-11-2020, 12:04 PM
(05-11-2020, 11:46 AM)josemendez Wrote: No worries! I'll take a look at the editor logs and get back to you with my findings.I managed to figure out a method to prevent "freeze" upon playing.
By default, there will have 2 CollisionWorld gameobjects.
If I delete away the one not targeted by Backend, it will work.
[E.G.
Backend -> Burst setting
Scenario 1
If OniCollisionWorld gameobject is removed from the scene and only the BurstCollisionWorld remain, it will work as per normal.
Scenario 2
If Both CollisionWorld gameobject remain on the scene, it will freeze upon Play
Scenario 3
If BurstCollisionWorld gameobject is removed from the scene and only the OniCollisionWorld gameobject remain, it will freeze upon Play.
Hope this might helps!