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Bug / Crash  Burst not working at all
#21
(04-11-2020, 02:55 PM)whitexroft Wrote:  
Oh, thats awesome! My email is victor[at]octato[dot]dk

So since I can now profile Burst thanks to you, could you tell how can I tackle this spike on scene load?
There seems to be plenty of Garbage collections in BeginStep, comparing to other normal frames
I can send my profile metrics to you if you want

Just sent you an email with the entire 5.6.1 package, including this fix.

When first creating a rope/solver, several necessary allocations are made that don't take place in successive frames. Depending on where your GC is coming from it might not be easy/possible to get rid of it, if you can send me the metrics I will take a look at them (I see the spike in your pic, but can't tell where its coming from)
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