20-05-2020, 06:59 PM
Hi,
I struggled to realize a similar function like this:
http://obi.virtualmethodstudio.com/forum...p?tid=1087
Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that?
FYI, I am now using an avatar downloaded from Mixamo.
Many thanks,
phantom
I struggled to realize a similar function like this:
http://obi.virtualmethodstudio.com/forum...p?tid=1087
Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that?
FYI, I am now using an avatar downloaded from Mixamo.
Many thanks,
phantom