Soft Skin + Rigid Bones? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Soft Skin + Rigid Bones? (/thread-2259.html) |
Soft Skin + Rigid Bones? - phantom - 20-05-2020 Hi, I struggled to realize a similar function like this: http://obi.virtualmethodstudio.com/forum/showthread.php?tid=1087 Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that? FYI, I am now using an avatar downloaded from Mixamo. Many thanks, phantom RE: Soft Skin + Rigid Bones? - josemendez - 21-05-2020 Hi phantom, Vertices must either be animated, or controlled by the simulation. You can't get a mix between both. See: http://obi.virtualmethodstudio.com/tutorials/charactersoftbody.html Quote:Note that currently, you cannot mix animation and simulation in a single vertex, unlike you can in ObiCloth. Vertices in a softbody character are either driven by animation, or driven by simulation, not both. |