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after 4 days only during with obi cloth, finally this is what i did here, this opera-cloth has 5 layers, i did what i can to prevent overlapping, but there is still many overlapping on the ribbons. Iis there any good way to prevent overlapping ? it is possible to use mesh collider?
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20-05-2020, 10:28 AM
(This post was last modified: 20-05-2020, 10:30 AM by josemendez.)
Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors?
MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.