how to deal with multi-layer cloth? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: how to deal with multi-layer cloth? (/thread-2258.html) |
how to deal with multi-layer cloth? - lloydhuang - 20-05-2020 after 4 days only during with obi cloth, finally this is what i did here, this opera-cloth has 5 layers, i did what i can to prevent overlapping, but there is still many overlapping on the ribbons. Iis there any good way to prevent overlapping ? it is possible to use mesh collider? my QQ:1966256295 RE: how to deal with multi-layer cloth? - josemendez - 20-05-2020 Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors? MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower. RE: how to deal with multi-layer cloth? - lloydhuang - 23-05-2020 (20-05-2020, 10:28 AM)josemendez Wrote: Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors? thanks for your reply. i have another strange problem, hard to describe here, can we chat in skype? my skype is 5360538@qq.com plz, i need your help. |