Did you try to add Obi Particle Dragger+Picker Components on your rope object ?
It also needs a LineRenderer component to work, which is going to be added automatically.
31-03-2020, 11:31 AM (This post was last modified: 31-03-2020, 11:32 AM by sadiq.)
(31-03-2020, 10:35 AM)slugGoddess Wrote: Hi,
Did you try to add Obi Particle Dragger+Picker Components on your rope object ?
It also needs a LineRenderer component to work, which is going to be added automatically.
Hi
i want it on runtime.
anyhow i tried this component nothing happened.
(31-03-2020, 10:35 AM)slugGoddess Wrote: Hi,
Did you try to add Obi Particle Dragger+Picker Components on your rope object ?
It also needs a LineRenderer component to work, which is going to be added automatically.
01-04-2020, 11:23 AM (This post was last modified: 01-04-2020, 11:28 AM by sadiq.)
Hi Josemendz,
i used obi particle picker and dragger to control rope with mouse. it works perfectly with single rope not for multiple. i want multiple ropes control with mouse separately. is this possible?
if yes, then how can i achieve this?
thanks
In attachment: Red is not directly picked with mouse. I picked only yellow, red automatically follow.
i used obi particle picker and dragger to control rope with mouse. it works perfectly with single rope not for multiple. i want multiple ropes control with mouse separately. is this possible?
if yes, then how can i achieve this?
thanks
In attachment: Red is not directly picked with mouse. I picked only yellow, red automatically follow.
Hi,
I'm unable to reproduce this, picking a particle picks only that one particle, regardless of how many ropes are there in the scene. Can you describe your setup?(ropes/solvers/pickers)?
I'm unable to reproduce this, picking a particle picks only that one particle, regardless of how many ropes are there in the scene. Can you describe your setup?(ropes/solvers/pickers)?
(01-04-2020, 11:47 AM)sadiq Wrote: 2 ropes with separate solvers and pickers.
Reproduced. There was a bug in the picker/dragger when using multiple solvers at different positions/orientations. Replace both ObiParticleDragger.cs and ObiParticlePicker.cs with the ones I'm attaching, it will fix the issue.
01-04-2020, 01:51 PM (This post was last modified: 01-04-2020, 02:14 PM by sadiq.)
(01-04-2020, 01:19 PM)josemendez Wrote: Reproduced. There was a bug in the picker/dragger when using multiple solvers at different positions/orientations. Replace both ObiParticleDragger.cs and ObiParticlePicker.cs with the ones I'm attaching, it will fix the issue.
Thanks for reporting this!
Thanks
(01-04-2020, 01:19 PM)josemendez Wrote: Reproduced. There was a bug in the picker/dragger when using multiple solvers at different positions/orientations. Replace both ObiParticleDragger.cs and ObiParticlePicker.cs with the ones I'm attaching, it will fix the issue.
Thanks for reporting this!
i tried these scripts but one end of ropes behave strange(move randomly).
Btw i resolved the by copy new rope from sample scene with resolver.