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Meshes very distorted (and not in the desired way)
#1
I've tried on both 2019.1.9 and 2019.2, but all the examples that come with the project are very distorted.  For example, this is what pulling on the dragon does (see attached).

I can't seem to see any stable result resembling what is shown in the video.  Any assistance would be greatly appreciated as currently, it is unusable.  Thanks!
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#2
(02-08-2019, 06:42 PM)Punchey Wrote: I've tried on both 2019.1.9 and 2019.2, but all the examples that come with the project are very distorted.  For example, this is what pulling on the dragon does (see attached).

I can't seem to see any stable result resembling what is shown in the video.  Any assistance would be greatly appreciated as currently, it is unusable.  Thanks!

I think you just have to re-bind the skin. 
http://obi.virtualmethodstudio.com/tutor...setup.html

I  had a same problem, but now is okaySonrisa
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#3
(05-08-2019, 03:22 AM)harapeco Wrote: I think you just have to re-bind the skin. 
http://obi.virtualmethodstudio.com/tutor...setup.html

I  had a same problem, but now is okaySonrisa

Yep. This is due to a backwards-compatibility breaking change in Unity 2019.1, that changes how meshes are stored. So when opening scenes made in 2018, they break up. Simply re-generate the soft body and re-bind the skinner. We're working on updating all sample scenes.

Also see:
http://obi.virtualmethodstudio.com/forum...p?tid=1097
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