Meshes very distorted (and not in the desired way) - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Meshes very distorted (and not in the desired way) (/thread-1298.html) |
Meshes very distorted (and not in the desired way) - Punchey - 02-08-2019 I've tried on both 2019.1.9 and 2019.2, but all the examples that come with the project are very distorted. For example, this is what pulling on the dragon does (see attached). I can't seem to see any stable result resembling what is shown in the video. Any assistance would be greatly appreciated as currently, it is unusable. Thanks! RE: Meshes very distorted (and not in the desired way) - harapeco - 05-08-2019 (02-08-2019, 06:42 PM)Punchey Wrote: I've tried on both 2019.1.9 and 2019.2, but all the examples that come with the project are very distorted. For example, this is what pulling on the dragon does (see attached). I think you just have to re-bind the skin. http://obi.virtualmethodstudio.com/tutorials/softbodysetup.html I had a same problem, but now is okay RE: Meshes very distorted (and not in the desired way) - josemendez - 05-08-2019 (05-08-2019, 03:22 AM)harapeco Wrote: I think you just have to re-bind the skin. Yep. This is due to a backwards-compatibility breaking change in Unity 2019.1, that changes how meshes are stored. So when opening scenes made in 2018, they break up. Simply re-generate the soft body and re-bind the skinner. We're working on updating all sample scenes. Also see: http://obi.virtualmethodstudio.com/forum/showthread.php?tid=1097 |