Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  How to render transparent and opaque fluid particles with URP
#6
(23-05-2023, 09:15 AM)PureSpark Wrote: Bump

Hi there,

The ObiFluidRenderer component in the camera is intended for the built-in pipeline only. In URP, rendering is performed by the FluidRenderer feature in your URP renderer. See:

http://obi.virtualmethodstudio.com/manua...ering.html

Quote:Setting up fluid rendering is done in a slightly different way depending on which scriptable render pipeline you're using. Note the HDRP rendering pipeline is not currently supported:

Built-in:Add a ObiFluidRenderer component to each camera you need to be able to render fluid.
Universal (URP):Add a ObiFluidRendererFeature to the feature list of your pipeline's Renderer asset, see the following picture.

Because of limitations in URP's renderer feature system, it is currently not possible to have multiple fluid renderers rendering specific emitters in the same scene.

kind regards,
Reply


Messages In This Thread
RE: How to render transparent and opaque fluid particles with URP - by josemendez - 23-05-2023, 09:42 AM