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Obi SoftBody with unity Mesh Collider and Mesh Filter
#7
(24-01-2023, 12:54 PM)ilyas_Gefeasoft Wrote: Hello Again,


Thank you, with the information I got from you, I was able to successfully implement the removing triangle on obi softbody Sonrisa. Now I would like to ask another question if it is ok with you. Tímido

I want to separate the object in two after I removed all the triangles from middle or while i am removing the triangles it gets separated from the part of removed triangles. Do i need to access particles or what?   Idea

Hi!

You will need to access particles, constraints, or possibly both depending on what you want to do.

A softbody is built out of particles, that are bound to each other using shape matching constraints.
To learn how to access and modify particles, see: http://obi.virtualmethodstudio.com/manua...icles.html
To learn how to access and modify constraints, see: http://obi.virtualmethodstudio.com/manua...aints.html

Note this is an extremely advanced use case, you will possibly need information beyond what's covered in Obi's manual to get this to work. I'd suggest taking a look at the research articles used to write Obi, you can find a complete list here:
http://obi.virtualmethodstudio.com/references.html

Specially this one: https://matthias-research.github.io/page...ticles.pdf

kind regards,
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Messages In This Thread
RE: Obi SoftBody with unity Mesh Collider and Mesh Filter - by josemendez - 24-01-2023, 03:25 PM