24-01-2023, 03:25 PM
(This post was last modified: 24-01-2023, 03:27 PM by josemendez.)
(24-01-2023, 12:54 PM)ilyas_Gefeasoft Wrote: Hello Again,
Thank you, with the information I got from you, I was able to successfully implement the removing triangle on obi softbody . Now I would like to ask another question if it is ok with you.
I want to separate the object in two after I removed all the triangles from middle or while i am removing the triangles it gets separated from the part of removed triangles. Do i need to access particles or what?
Hi!
You will need to access particles, constraints, or possibly both depending on what you want to do.
A softbody is built out of particles, that are bound to each other using shape matching constraints.
To learn how to access and modify particles, see: http://obi.virtualmethodstudio.com/manua...icles.html
To learn how to access and modify constraints, see: http://obi.virtualmethodstudio.com/manua...aints.html
Note this is an extremely advanced use case, you will possibly need information beyond what's covered in Obi's manual to get this to work. I'd suggest taking a look at the research articles used to write Obi, you can find a complete list here:
http://obi.virtualmethodstudio.com/references.html
Specially this one: https://matthias-research.github.io/page...ticles.pdf
kind regards,