This is a comprehensive list of published academic research articles that have been used in Obi. These can be helpful for students learning physics simulation, hobbyists trying to implement their own physics engine, or Obi users interested in looking deeper under the hood.
Unified Particle Physics for Real-Time Applications
Miles Macklin, Matthias Müller, Nuttapong Chentanez, Tae-Yong Kim (SIGGRAPH 2014)
XPBD: Position-Based Simulation of Compliant Constrained Dynamics
Miles Macklin, Matthias Müller, Nuttapong Chentanez (ACM 2016)
Small Steps in Physics Simulation
Miles Macklin, Kier Storey, Michelle Lu, Pierre Terdiman, Nuttapong Chentanez, Stefan Jeschke, Matthias Müller (SCA 2019)
Hierarchical Spatial Hashing for Real-time Collision Detection
Mathias Eitz, Gu Lixu (IEEE 2007)
Hierarchical Hash Grids for Coarse Collision Detection
Florian Schornbaum (2009)
Splatting Illuminated Ellipsoids with Depth Correction
Stefan Gumhold
Local Optimization for Robust Signed Distance Field Collision
Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse (SIGGRAPH 2020)
Robust Treatment of Collisions, Contact and Friction for Cloth Animation
Robert Bridson, Ronald Fedkiw, John Anderson (SIGGRAPH 2002)
A Triangle Bending Constraint Model for Position-Based Dynamics
Micky Kelager, Sarah Niebe, Kenny Erleben (VRIPHYS 2010)
Cloth Self Collision with Predictive Contacts
Chris Lewin (GDC 2018)
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
Tae-Yong Kim, Nuttapong Chentanez and Matthias Müller-Fischer (SIGGRAPH 2012)
Fast Simulation of Cloth Tearing
Marco Santos Souza, Aldo Von Wangenheim and Eros Comunello (2014)
A simple, fast and effective polygon reduction algorithm
Stan Melax (Game Developer Magazine 1998)
A robust method for real-time thread simulation
Blazej Kubiak, Nico Pietroni, Fabio Ganovelli, Marco Fratarcangeli (ACM VRST 2007)
Position and Orientation Based Cosserat Rods
Tassilo Kugelstadt, Elmar Schömer (SIGGRAPH 2016)
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation
Dongsoo Han, Takahiro Harada (VRIPHYS 2013)
Real-time inextensible surgical thread simulation
Lang Xu, Qian Liu (International Journal of Computer Assisted Radiology and Surgery 2018)
Meshless Deformations Based on Shape Matching
Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus Gross (SIGGRAPH 2005)
Solid Simulation with Oriented Particles
Matthias Müller, Nuttapong Chentanez in ACM Transactions on Graphics (SIGGRAPH 2011)
A Robust Method to Extract the Rotational Part of Deformations
Matthias Müller, Jan Bender, Nuttapong Chentanez, Miles Macklin (ACM 2016)
Position Based Fluids
Miles Macklin, Matthias Müller, ACM Transactions on Graphics (SIGGRAPH 2013)
DYVERSO: A Versatile Multiphase Position-Based Fluids Solution for VFX
Iván Alduán, Ángel Tena, Miguel A. Otaduy (Computer Graphics Forum 2017)
Fast SPH Simulation for Gaseous Fluids
Bo Ren, Xiao Yan, Chen-Feng Li, Tao Yang, Ming C. Lin, Shi-Min Hu (2015)
Unified Spray, Foam and Bubbles for Particle-Based Fluids
Markus Ihmsen, Nadir Akinci, Gizem Akinci, Matthias Teschner
Pairwise Force SPH Model for Real-Time Multi-Interaction Applications
Tao Yang, Ralph R. Martin, Ming C. Lin, Fellow, IEEE, Jian Chang, Shi-Min Hu (IEEE 2017)
Constrained elastic surface nets: Generating smooth surfaces from binary segmented data
Sarah Frisken (MICCAI 1998)
Multi-Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics
R. Wichenbach, A. Kolb