28-04-2022, 12:55 PM
(This post was last modified: 28-04-2022, 12:55 PM by josemendez.)
Hi there!
Your URP pipeline has both depth and opaque textures turned off. This means the fluid won't be depth-sorted correctly with other objects in your scene (might even disappear completely) and refraction won't work properly either.
You must enable both, as explained in the manual as well as the URP setup video:
http://obi.virtualmethodstudio.com/manua...ering.html
https://www.youtube.com/watch?v=k5Uv5ecj...cnaiy5PYL_
This won't have any effect because you're not rendering particles, but the fluid surface.
kind regards,
Your URP pipeline has both depth and opaque textures turned off. This means the fluid won't be depth-sorted correctly with other objects in your scene (might even disappear completely) and refraction won't work properly either.
You must enable both, as explained in the manual as well as the URP setup video:
http://obi.virtualmethodstudio.com/manua...ering.html
https://www.youtube.com/watch?v=k5Uv5ecj...cnaiy5PYL_
Quote:except on the Emitter replacing the shader by Obi/URP/Particles since I am in URP (in fact this change nothing...)
This won't have any effect because you're not rendering particles, but the fluid surface.
kind regards,