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broken/garbled net mesh in SoccerGoal example
#2
Quote:I get this in SoccerGoal example in playmode (looks fine in editor) using Obi 6.3 and Unity 2021.2.3f1 with default/legacy RP. What could be causing this?

Probably Unity messed up mesh vertex ordering. From time to time, there's a Unity version that changes how meshes are imported and reorders vertices (last one that did was 2019.3, with the "optimize mesh" default import setting). From any asset's POV, this means the serialized mesh data and the one imported by Unity don't match, so meshes created/edited in older Unity versions get garbled up.

Re-generating the cloth blueprint should fix it. Make a copy of the original one, that way you can use it as reference for creating particle groups and setting particle properties (radius, masses, etc).

Any blueprints created in your current Unity version will work fine. Only mesh blueprints created in older versions and imported into a newer one may cause trouble.

Unfortunately the only fix for this on my end is to recreate all sample scenes using that specific Unity version as a baseline and reupload the asset, losing compatibility with all previous Unity versions in the process which is ofc not ideal.

Let me know how it goes!

Quote:PS Offtopic: could you please update the forum's limits for uploading images? 100 KB for images is way too restrictive, I would expect to be able to upload images with up to 2 MB at least.

Thing is hosting costs have been skyrocketing for me lately. If every user got to upload 2Mb attachments, traffic and hosting costs would soon be too high for me to assume unfortunately. Could only do that by increasing asset prices, which I'm adamant to avoid if at all possible. Hope you understand.  Sonrojado

It's best to use an external image hosting system (imgur for instance) and just paste the link.
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Messages In This Thread
RE: broken/garbled net mesh in SoccerGoal example - by josemendez - 26-11-2021, 09:23 AM