30-11-2021, 09:00 AM
(This post was last modified: 30-11-2021, 09:01 AM by josemendez.)
(30-11-2021, 03:30 AM)Romahaaa Wrote: Thanks a lot. I believe "Paper" sample scene in the Obi Cloth package may help to some others as well
The main problem I encountered is not the note behavior itself (with enough bend constraint iterations it looks good to me
![Tímido Tímido](https://obi.virtualmethodstudio.com/forum/images/smilies/shy.png)
These are mutually exclusive, you can't have simultaneously few and many subdivisions so I don't think there's a good way to solve this specific use case. Depending on how big a part of the game this mechanic of snapping a note in between colliders is, I'd go the procedural route: define a single path for the note to be able to move forwards/backwards, and bend the note along that predefined path.
If you have no use for the asset now and wish for a refund, no problem, just let me know your invoice number
![Sonrisa Sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/smile.png)