25-12-2017, 07:48 PM
(This post was last modified: 25-12-2017, 07:48 PM by josemendez.)
(22-12-2017, 08:08 AM)james3302 Wrote: Hey guys, I have a problem of Obi tearable cloth. Version is Unity 2017.2.0f3 (64bit).
I wish to modify the subordination mesh at Runtime, but when I modify GetComponent<Mesh Filter>(). mesh on Runtime, can't apply cloth Rigidbody.
Where should I find the modifiable Mesh on Runtime?
Thanks.
Hi there,
Why do you want to add a rigidbody to a cloth? It doesn't make much sense. Cloth is not a rigidbody by definition.