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Soft Skin + Rigid Bones?

I struggled to realize a similar function like this:

Basically I would like a human avatar to partially deform its skin but still remains rigid in the bone so that I could use my haptics devices to do some collision-based manipulation on the human avatar (without "visually breaking" its bones). For example, while the avatar is sleeping, I could lift it up to sitting mode by pushing its head and shoulder. Is it possible to do that?

FYI, I am now using an avatar downloaded from Mixamo.

Many thanks,

Messages In This Thread
Soft Skin + Rigid Bones? - by phantom - 20-05-2020, 06:59 PM
RE: Soft Skin + Rigid Bones? - by josemendez - 21-05-2020, 12:20 PM