23-06-2020, 08:57 PM
(23-06-2020, 05:38 PM)caldorf Wrote: Thank you for the quick response! I'll give that a try today and provide an update here.
Setting obiCollider.dirty = true worked!
I initially tried setting dirty = true in the Start() method of the script I attached to the root object of my prefab, which did not work. However, doing it in Update did work.
For this prototyping stage this achieves my goal.
Setting dirty to true in Update() is probably not a long term solution, so I'll likely need to dig a layer deeper when performance becomes more important.
Let me know if the above sparks any ideas on how to improve my current solution.
Thanks again for the quick response!