23-05-2020, 07:37 AM
(20-05-2020, 10:28 AM)josemendez Wrote: Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors?
MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.
thanks for your reply.
i have another strange problem, hard to describe here, can we chat in skype? my skype is 5360538@qq.com
plz, i need your help.