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how to deal with multi-layer cloth?
#3
(20-05-2020, 10:28 AM)josemendez Wrote: Have you tried enabling particle collision constraints in the solver, and turn self-collisions on for all cloth actors?

MeshColliders are extremely slow and should be avoided unless there's really no other option. Moreover, deformable mesh colliders aren't supported by Unity, and setting a new mesh for each frame manually is even slower.

thanks for your reply.
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plz, i need your help.
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Messages In This Thread
RE: how to deal with multi-layer cloth? - by lloydhuang - 23-05-2020, 07:37 AM