02-08-2024, 10:22 AM
(This post was last modified: 02-08-2024, 10:22 AM by josemendez.)
(23-07-2024, 12:30 PM)seenotevil92 Wrote: Thank you, very much!
Just realized than you mentioned this is in Obi 7 in the post title, the solution I gave you is intended for Obi 6 and won't work in Obi 7.
In Obi 7, fluids do support ShaderGraph shaders. You can create your own fluid shader using ShaderGraph and then apply a custom material that uses your shader to your fluid render pass. See "Rendering" and "Custom fluid shaders" at the end of this page:
http://obi.virtualmethodstudio.com/manua...ering.html
kind regards,