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Glowing luquid in obi 7.0 - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Fluid (https://obi.virtualmethodstudio.com/forum/forum-3.html) +--- Thread: Glowing luquid in obi 7.0 (/thread-4300.html) |
Glowing luquid in obi 7.0 - seenotevil92 - 23-07-2024 Good afternoon! I want to make the liquid glow and i would be like the edges to glow. For example. https://www.youtube.com/watch?v=tfVS3yc9Y34&list=LL&index=3 Is there a way for this? RE: Glowing luquid in obi 7.0 - josemendez - 23-07-2024 (23-07-2024, 09:07 AM)seenotevil92 Wrote: Good afternoon! Hi! Yes, but you must modify the included fluid shader to add a fresnel rim. However this shader is a traditional text-based shader, doesn't use ShaderGraph. Open up the FluidShader.shader file in your project and modify it as you see fit. kind regards, RE: Glowing luquid in obi 7.0 - seenotevil92 - 23-07-2024 (23-07-2024, 09:36 AM)josemendez Wrote: Hi! Thank you, very much! RE: Glowing luquid in obi 7.0 - josemendez - 02-08-2024 (23-07-2024, 12:30 PM)seenotevil92 Wrote: Thank you, very much! Just realized than you mentioned this is in Obi 7 in the post title, the solution I gave you is intended for Obi 6 and won't work in Obi 7. In Obi 7, fluids do support ShaderGraph shaders. You can create your own fluid shader using ShaderGraph and then apply a custom material that uses your shader to your fluid render pass. See "Rendering" and "Custom fluid shaders" at the end of this page: http://obi.virtualmethodstudio.com/manual/7.0/fluidrendering.html kind regards, |