03-08-2023, 11:47 AM
(02-08-2023, 04:04 PM)josemendez Wrote: Hi,
You could use proxies to bind a thick mesh to a flat cloth. These are designed to deform arbitrary meshes using a cloth simulation. See the "CharacterCloth" sample scene for an example of this.
let me know if you need further help,
kind regards,
Perfect, thank you so much for your help!