23-05-2023, 09:42 AM
(23-05-2023, 09:15 AM)PureSpark Wrote: Bump
Hi there,
The ObiFluidRenderer component in the camera is intended for the built-in pipeline only. In URP, rendering is performed by the FluidRenderer feature in your URP renderer. See:
http://obi.virtualmethodstudio.com/manua...ering.html
Quote:Setting up fluid rendering is done in a slightly different way depending on which scriptable render pipeline you're using. Note the HDRP rendering pipeline is not currently supported:
Built-in:Add a ObiFluidRenderer component to each camera you need to be able to render fluid.
Universal (URP):Add a ObiFluidRendererFeature to the feature list of your pipeline's Renderer asset, see the following picture.
Because of limitations in URP's renderer feature system, it is currently not possible to have multiple fluid renderers rendering specific emitters in the same scene.
kind regards,