20-08-2022, 03:42 PM
(This post was last modified: 20-08-2022, 03:43 PM by Renman3000.)
(18-08-2022, 06:58 AM)josemendez Wrote: Hi!...
If the ball is a SphereCollider + Rigidbody, just add a ObiCollider component to the ball. That's all there is to it, Obi will automatically calculate coupling between the rope and the rigidbody for them to interact and the sphere to rest on top of the rope (if restricted to 2D movement).
If the ball is a softbody, make sure particle collision constraints are globally enabled in the ObiSolver component, and make sure collision filters allow for the rope and the softbody to collide with each other. For details on collision filters, see: http://obi.virtualmethodstudio.com/manua...sions.html
kind regards,
Hi,
I just ran a quick test and the obi softbody sphere (under standard settings) and obi rope (also standard settings), Obi Solver in 2d Mode, sees the sphere hit the rope, bends the rope, but then passes through the rope.
What general settings should I consider on either the softbody, rope or solver or other to have the softbody land on but not pass through the rope?
Thank you