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Help  Rod disappears when rope exists in the scene
#1
Hello,
I have been trying to set up a Rope and a Rod for My boss to see it first hand however I found myself in a particular issue.
When both of them are active in the scene, the rod fails to render correctly and gets screwed up in the scene view after a playthrough. It is better to have a look at the video below.
If any one of them is hidden it works amazingly. I am sure I am doing something wrong but what though?

Current Environment:
Both are under the same solver
Both have the same materials in terms of Physics and Rendering Material
They have different blueprints obviously since one is a Rope and the other is a Rod.
They both have 2 dynamic Particle Attachments that have the same phase numbers for both the rod and rope.
                    For Example,
                    Rod → Particle Attachment 1 has Phase 10 → Attached to a Unique Rigidbody game object with Phase 10 ObiCollider
                    Rope → Particle Attachment 1 has Phase 10 → Attached to another Unique Rigidbody game object with Phase 10 ObiColliders

Rod vs Rope - Rope Wins, Rod AFK?!

Regards,
Stanley
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#2
(12-12-2020, 02:59 PM)SilverStanley Wrote: Hello,
I have been trying to set up a Rope and a Rod for My boss to see it first hand however I found myself in a particular issue.
When both of them are active in the scene, the rod fails to render correctly and gets screwed up in the scene view after a playthrough. It is better to have a look at the video below.
If any one of them is hidden it works amazingly. I am sure I am doing something wrong but what though?

Current Environment:
Both are under the same solver
Both have the same materials in terms of Physics and Rendering Material
They have different blueprints obviously since one is a Rope and the other is a Rod.
They both have 2 dynamic Particle Attachments that have the same phase numbers for both the rod and rope.
                    For Example,
                    Rod → Particle Attachment 1 has Phase 10 → Attached to a Unique Rigidbody game object with Phase 10 ObiCollider
                    Rope → Particle Attachment 1 has Phase 10 → Attached to another Unique Rigidbody game object with Phase 10 ObiColliders

Rod vs Rope - Rope Wins, Rod AFK?!

Regards,
Stanley

Hi Stanley,

Will take a look at this on monday asap, as I’m currently out of office. Will get back to you.
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#3
Hi,

I'm unable to reproduce this in the current version (5.6.2). We did fix a similar issue recently, what Obi version are you using? (you can check this in the /Obi/CHANGELOG_rope.txt file )
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#4
(14-12-2020, 08:40 AM)josemendez Wrote: Hi,

I'm unable to reproduce this in the current version (5.6.2). We did fix a similar issue recently, what Obi version are you using? (you can check this in the /Obi/CHANGELOG_rope.txt file )

I am using version 5.6 of the obi rope. Can I just update directly or do I need to remove the earlier obi rope and then update it?
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#5
(14-12-2020, 11:30 AM)SilverStanley Wrote: I am using version 5.6 of the obi rope. Can I just update directly or do I need to remove the earlier obi rope and then update it?

You should be able to just update the package. Let me know how it goes Sonrisa
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#6
(14-12-2020, 01:05 PM)josemendez Wrote: You should be able to just update the package. Let me know how it goes Sonrisa

It is working with just the update.

Thanks,
Jose
Reply